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Not sure if this is easy to fix or not, but here you can see it:
https://www.youtube.com/watch?v=R5JPM2gmdcg
Could i also suggest packing all the .wav files into the .bsp instead of seperate files?
And there is a R106 version floating around, so maybe name it R107 if you make a new version.
Now I notice a lot of red lines and "separations" in the map where you can kind of see through the level for a second- like on the floor, walls and corners where they connect in some places. Pics in my screenshot collection.
A floating survivor objective icon or two would be helpful- its amazing how many people camp the armory and die every round because they don't know they need to cross the lava pit, because there's a CSAY text when the armory opens, but not when the big door opens to continue forward- so one or two people go ahead and trigger the change in zombie spawn while 70%+ of the team is still in armory.
Code related. Not an issue on this map. It's a known bug!