Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Not sure if this is easy to fix or not, but here you can see it:
https://www.youtube.com/watch?v=R5JPM2gmdcg
Could i also suggest packing all the .wav files into the .bsp instead of seperate files?
And there is a R106 version floating around, so maybe name it R107 if you make a new version.
Now I notice a lot of red lines and "separations" in the map where you can kind of see through the level for a second- like on the floor, walls and corners where they connect in some places. Pics in my screenshot collection.
A floating survivor objective icon or two would be helpful- its amazing how many people camp the armory and die every round because they don't know they need to cross the lava pit, because there's a CSAY text when the armory opens, but not when the big door opens to continue forward- so one or two people go ahead and trigger the change in zombie spawn while 70%+ of the team is still in armory.
Code related. Not an issue on this map. It's a known bug!