安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Not sure if this is easy to fix or not, but here you can see it:
https://www.youtube.com/watch?v=R5JPM2gmdcg
Could i also suggest packing all the .wav files into the .bsp instead of seperate files?
And there is a R106 version floating around, so maybe name it R107 if you make a new version.
Now I notice a lot of red lines and "separations" in the map where you can kind of see through the level for a second- like on the floor, walls and corners where they connect in some places. Pics in my screenshot collection.
A floating survivor objective icon or two would be helpful- its amazing how many people camp the armory and die every round because they don't know they need to cross the lava pit, because there's a CSAY text when the armory opens, but not when the big door opens to continue forward- so one or two people go ahead and trigger the change in zombie spawn while 70%+ of the team is still in armory.
Code related. Not an issue on this map. It's a known bug!