TerraTech

TerraTech

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B45 Gunship
   
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Type: Techs
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28 Dec, 2017 @ 5:34pm
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B45 Gunship

Description
Note: This is the fixed version. The old version I uploaded was missing parts due to damage I didn't notice.

This is my attempt at a workable combat heli, after repeated failures.

Also, the name has meaning:
- B: Battle-type tech
- 4: It is my 4th attempt at building a heli
- 5: There are 5 main sources of lift

I wanted to go with a decently sized combat heli, with at least two chopper blades, one at the front and one at the back. I ended up settling with a 5 blade system to ensure stability of flight. After repeated testing, I was able to use the middle rotor fan to find a balance that I was happy with by just simply sliding the fan forward or backward along the area I left for it. I also decided to leave that space alone so that others can find their own balance if you guys decide to customise the tech yourself.

The tech is pretty heavy due to the heavy usage of Hawkeye blocks and 4 GeoCorp batteries (the only source of power storage onboard), so try not to let go of Shift for too long while in flight. After a little practice it is pretty easy to keep it hovering in place thanks to how balanced it is, and while I am happy with the tech's turning capability, it is still quite slow at doing so.

For combat, it has 6 cruise missiles, 6 seeker missile pods, 2 auto-cannons, and 2 railguns.
5 Comments
RemTM  [author] 30 Dec, 2017 @ 5:21am 
I managed to refine the design during my stream, so I ended up with this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1249639146

It can now anchor to charge back up, as well as provide charge to other techs. Also takes advantage of that hover-bug you mentioned, so the turning is SO much better. Thanks again for letting me know how it worked. =)
ZeroGravitas 30 Dec, 2017 @ 4:14am 
Yeah, this tech uses the hover-bug for just this, if you wana see for yourself: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1234650382
RemTM  [author] 29 Dec, 2017 @ 5:56pm 
Oh, there's a bug like that? That would definitely help make the heli turn faster at least.

Also, yeah, definitely should've checked the reversing ability, completely forgot about that. My testing revolved around hovering in place, stable flight, and combat capability. Turning was ok as long as you simply pressed left/right and could be helped out by pressing forward, while holding back at the same time as turning gave the tech the interesting ability to strafe.

Definitely going to play around with a few changes and whatnot to get a better flyer build, but thanks a bunch for the feedback!
ZeroGravitas 29 Dec, 2017 @ 1:17pm 
Anyway, I've added this tech to my VTOLs collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1249182254 :steamhappy:
ZeroGravitas 29 Dec, 2017 @ 1:06pm 
Steers like a real helicopter and has good bubble placement for defence.:steamhappy:

On the downside, it only just hovers (a mixed curse), and takes forever to turn or back up. Have you looks at using the 'hover-bug' to gain ground controls in the air, so fans will assist turning (e.g. as tail rotors)? You just need 1 hover plate on your tech permanently facing a wheel tire, to trick it. (Produces a little force too.)