Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I still did not need the angled panel, that is 3 tiles high.
I came out of a portal high up & dropped into a portal on the floor,
came out of another portal on the floor, next to the high button
& moved onto it, with the cube.
did map on 2nd attempt.
1st attempt, the reflector cube went into the pit.
not found of the timing & variety involved, to get the reflection cube.
but saying that, when I used what I think is the correct solution, on the 2nd attempt.
it worked 1st time.
favorite part was looking down at the turrets exploding :)
some exploits left.
you can portal bump to button, that activates the light bridge.
also you can kill the turrets in the pit by using the reflector cube / laser /portals combo.
I did not notice the piston & passage to upper pedestal button, until turrets dead & exit open.
but pressed it anyway. (you would think the antlines would have given away it's position.
but most of the puzzle is lower down or the other area, so did not look there till curiosity at the end, about getting to button above pit. maybe us non-portable tiles to highlight position ?)
still did not need angled panel.
I jumped from high, with cube, into portal on floor & out of another portal on floor,
up to cube button.
good map.
challenging.
makes you think.
inproved after update.
you guessed it, the pit & lead poisoning.
most people will do this, due to evil positioning of high pedestal button :)
did not need the angled panel on the side of the wall.
as just portaled to button.
due to fizzlers, I had to think about how to do this, which is good.
as a lot of people will die in pit.
it would be nice to have our revenge.
some way to kill turrets in pit.
& put something essential in there, to make sure we do kill them.
eg. the second cube or a pedestal button that stays on & connects to exit.
also a way back out.
eg pedestal button also activates a flip panel there, to portal out.
or faithplate etc.
your map, your choice.
thumbs up
please try another map from my workshop:
https://steamhost.cn/steamcommunity_com/profiles/76561197979332810/myworkshopfiles/