Opus Magnum

Opus Magnum

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Life & Death, Encaged
   
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1 Jan, 2018 @ 2:22am
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Life & Death, Encaged

In 1 collection by cake>pie
Encaged
3 items
Description
This might be pretty much the maximum amount of evil that can be meaningfully crammed into a cage with radius of 2. It's possible to add a quicksilver reagent and force the player to convert the iron cage into gold, but that's just tedious and not very interesting. This is hard enough as it is without having to add mindless tedium.

Bonus points if you don't move quintessence from reagent to product, or generate a waste chain.

Edit: There is now a less evil cousin of this puzzle. I'll probably do a short series of these.


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> Check out my other puzzles!
(They're not all this evil, I promise.)
24 Comments
cake>pie  [author] 13 May, 2021 @ 5:51am 
@Haxton That is indeed very compact, nice!
Haxton 20 Apr, 2021 @ 1:27am 
Uses exorbitant amount of arms and miles of tracks, but apparently it is top percentile in area? https://imgur.com/a/3wzxG8j
cake>pie  [author] 30 Jan, 2018 @ 7:22am 
@Scarlet nice work!
Scarlet Cinder 29 Jan, 2018 @ 11:33pm 
It's not the smallest or the fastest, but maybe it's the smallest space-time product?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1286204404
Jackson =D 7 Jan, 2018 @ 2:21am 
Oh really? Huh. I'll have to give it a try sometime so I can see how.
cake>pie  [author] 6 Jan, 2018 @ 6:13pm 
@Dj The puzzle would be impossible without that quintessense output.
Jackson =D 6 Jan, 2018 @ 11:57am 
Out of curiosity, why is there a quintessence output? Is there a specific way it's meant to make the puzzle easier, other than just dumping the input straight down there?
cake>pie  [author] 5 Jan, 2018 @ 11:09am 
@Medicdude Yes, but you seem to have missed the point. My objective here was to design a puzzle that was as "evil" as possible within the confines of a reasonably small-sized output "molecule".

Obviously you can make puzzles that are arbitrarily hard by going arbitrarily large -- and I have absolutely no problem with making ridiculously large puzzles -- but that's not what this is about.
Medicdude 5 Jan, 2018 @ 9:24am 
You can use track movement and rotate an outer edge to build infinately big, just need your bonders in the right place.
cake>pie  [author] 5 Jan, 2018 @ 5:43am 
@Sparky1x yup, try water purifier in 15 area!