Total War: WARHAMMER II

Total War: WARHAMMER II

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Building the Kingdom of Ulthuan
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Tags: mod, Campaign
File Size
Posted
Updated
591.620 KB
2 Jan, 2018 @ 4:37am
10 Nov, 2018 @ 8:53am
6 Change Notes ( view )

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Building the Kingdom of Ulthuan

Description
Updated for Vampire Coast pack

Playing as the high elves in warhammer 2, and it seems that their building roster while adequate lacks something that doesn't allow them to play as the large trade empire with strategic holdings that they are in the lore. This mod seeks to bring back some good old high sea trade colonisation back to the high elf campaign.

A total of 5 buildings have been included in the game, split up among 3 new building paths.

Foreign Outposts: High Elves often have small enclaves in distant lands that they use to further their trade or counter the spread of chaos or the dark elves. Choose between two mutually exclusive building trees that either pacify a province or boost the production of trade resources in it.

Waystones: High elves often erect waystones to help channel the winds of magic into Ulthuan in distant lands. It also has the benefit of destroying dark magic in the region, providing a massive boost to the untainted nature of the world.

Exotic Agriculture: Trade is very good and all, but what good is it if you can't actually produce the resources to keep the markets supplied. Choose between spice plantation and elven wildernesses to produce more spices or herbal medicine thus boosting your trade income.

High elven settlements also increase the movement speed of local armies just like roads do. Now higher developed settlements will allow you to exploit their local development to fly across with blistering speed like blue hedgehogs.

Compatibility: The mod itself is compatible with pretty much anything, although the AI won't be able to build the new buildings because it should focus on building settlements that can actually support new armies. A Crynsos patch for this mod is available here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1258911489
114 Comments
Last-Aztec-Descendant 26 May, 2024 @ 6:02am 
Can someone Port this to TW3 if possible
kinngrimm 30 Sep, 2023 @ 4:48am 
is there an updated version out in the wild?
Last-Aztec-Descendant 30 May, 2023 @ 8:46am 
can this be ported over to Warhammer 3
tancredquenelles 28 Dec, 2022 @ 6:41am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1912249432 Hi sir, this mod was made with your participation but does not work now and is considerid outdated. Nimue is offline for a very long time. Is there hope you can update it for part 2 please?
Vaelore Onari 24 Jun, 2022 @ 4:49pm 
If you use Kaedrins Mod Manager everything will work.
pjy1772 24 Jun, 2022 @ 3:31am 
It still works, but is a little bit broken. The building chains are accessible on some settlements, and not on other settlements. Major settlements are mostly accessible ones but does not always match
Canadian Leaves 9 Oct, 2021 @ 1:56pm 
its playable without update, not for OVN Citadel od Dust in Vortex, only ME.
Walker 14 Jun, 2021 @ 7:56am 
will this be updated?
jojobe 9 Apr, 2021 @ 11:03pm 
this was a good mod when it was around
Last-Aztec-Descendant 14 Dec, 2020 @ 3:50pm 
is this mod gonna be updated