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Re: Kurdish names, yes they're not Central Asian but I figured they go with the Iranian / Turkic "vibe". Doesn't make much sense though considering then I'd have to add Azeri, Armenian, and Turkish names as well, so if I can find a good list of Kazakh and Kyrgyz names to add instead I'll remove the Kurdish ones and put them in a separate mod.
For roads, streets, avenues, highways, bridges, tunnels, there is no specific list of names, Rather, the names are generated from the names of districts (and maybe residences) and cim's names applied to the PATTERN(s) defined for the road types.
So, if you could come up with pattern that makes sense in the various languages, that would do.
Or, you could follow this as a pattern (eliminate the English name of the street type); you'd need only one pattern for each street type --
<LocalizedString identifier="ROAD_NAME_PATTERN">{0}</LocalizedString>
For the "xyz.blacklist" file --
<!-- Residence Names -->
<LocalizedString identifier="RESIDENCE_LOW_PATTERN" key="Level1" />
(repeat the above for levels 2-5)
<LocalizedString identifier="RESIDENCE_HIGH_PATTERN" key="Level1" />
(repeat the above for levels 2-5)
<LocalizedString identifier="RESIDENCE_NAME" />
For the "xyz.namelist" file (add as many of each as required, in the language/script desired)--
<LocalizedString identifier="RESIDENCE_LOW_PATTERN" key="Level1">The {0} Residence</LocalizedString>
(repeat the above for levels 2-5)
<LocalizedString identifier="RESIDENCE_HIGH_PATTERN" key="Level1">The {0} Residence</LocalizedString>
(repeat the above for levels 2-5)
<LocalizedString identifier="RESIDENCE_NAME">Woodland</LocalizedString>
For the "xyz.blacklist" file --
<!-- District Names -->
<LocalizedStringKey identifier="DISTRICT_PATTERN" />
<LocalizedStringKey identifier="DISTRICT_NAME" />
For the "xyz.namelist" file (add as many of each as required, in the language/script desired)--
<LocalizedString identifier="DISTRICT_PATTERN">{0} Hills</LocalizedString>
<LocalizedString identifier="DISTRICT_NAME">Woodland</LocalizedString>