Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
1.469 KB
5 Jan, 2018 @ 7:42pm
17 Feb, 2019 @ 12:58am
5 Change Notes ( view )

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Description
Amphitheater: 4 writing slots

Broadcast center/Film studio: 4 music slots

Temple/Stave church: 2 relic slots
10 Comments
STuRoK 17 Nov, 2024 @ 7:06am 
:) Here, check out this mod I made for more slots:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3317674190
Waldrey 17 Nov, 2024 @ 6:48am 
STuRoK , you are a hero.
Rabid Spider 27 Jul, 2023 @ 9:38pm 
Is the AI capable of utilizing the extra slots?
STuRoK 19 Oct, 2021 @ 3:05am 
nvm, I figured it out, it's in the buildings.xml. then I just injected into this mod. Sweet!
<Update>
<Row BuildingType="BUILDING_PALACE"/>
<Set NumSlots="3"/>
</Update>
STuRoK 19 Oct, 2021 @ 2:33am 
Can you please add more slots to the Capital? I hate missing out on relics my scouts would have found from goody huts only because the Capital only has 1 slot and I can't more slots fast enough. Please. Or does anyone know how to do it?
windofio 6 Mar, 2021 @ 10:47pm 
not working? don't use the start setting in advance mode. or mod crash.
LeOnIdAs 29 May, 2020 @ 9:36pm 
This is not working for me :(
Queennoobi101 21 Apr, 2019 @ 3:22pm 
this probably tortures maori
Luchshound 5 Mar, 2019 @ 11:36pm 
Question: Could you perhaps change it so that the temples can hold 2 relic/religious instead of just relic, i find that i can never fill the relic slots.
zon 26 Feb, 2019 @ 4:32am 
thx for the update :)