Source Filmmaker

Source Filmmaker

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Gengar [Pokkén]
   
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Model
Tags: SFM
File Size
Posted
24.415 MB
6 Jan, 2018 @ 2:57pm
1 Change Note ( view )

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Gengar [Pokkén]

Description
Gengar from Pokkén Tournament.

Note: AO is disabled on this model due to the eyelids needing transparency.

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IK Rig:
https://www.dropbox.com/s/02zgz26f3ejeo4h/rig_pokken_gengar.py?dl=1

Control Groups:
https://www.dropbox.com/s/wreizx2q8eom2r9/sfm_defaultanimationgroups.txt?dl=1

All of my models now use the same control groups file, just use the one from whatever my latest release is.

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Features:

-Replicated materials from the game
-Bodygroups for various mouth shapes, some can be controlled by the jaw bone
-Bodygroups on each eye for many eyelid poses
-Bodygroup to toggle on the tongue mesh
-Extensive rigging adjustments to work better in Source
-Jigglebones for the head spikes and tail
-Alternate skins to toggle small/happy eyes or to quickly disable the cubemaps if they are too bright
-Procedural bones set for the wrist helper to automatically twist the wrist when the hand twists

Skin Groups:

1 - Default
2 - Small Eyes
3 - Happy Eyes
4 - Default, Cubemaps Disabled
5 - Small Eyes, Cubemaps Disabled
6 - Happy Eyes, Cubemaps Disabled

If you use override materials to change the cubemap settings rather then disabling them with the skin, be aware that you will have to change the body AND eyelid materials, as they blend together without seams.

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CONTENTS:

pokken\gengar.mdl
27 Comments
Taco  [author] 23 May @ 7:40am 
do you have scale controls active? im pretty sure the ears are jiggleboned. if you scale a model with jigglebones (any procedural bones) that can happen
larrykoopa1201 21 May @ 11:51pm 
I have a problem on the model, every time I switch to another model in sfm, his ears get smaller. Did I did something wrong.
mias 11 May @ 12:09pm 
Ok
Taco  [author] 11 May @ 12:06pm 
Go to Steam\steamapps\common\SourceFilmmaker\game\workshop\materials\models\pokken\gengar

the textures and materials are all here, the VMT files have color properties expressed as RGB values, find any of those in [brackets} and set them all to 255, 255, 255 or remove those $parameters completely, might have to experiment, then use VTFedit Reloaded to export all VTF textures as DDS files, then use the same propram to Import those same DDS files again either after you have edited the purple parts to be white, or just resave them as IA88 to make them greyscale by default.
mias 11 May @ 12:01pm 
How do I do that?
Taco  [author] 11 May @ 12:00pm 
this model's materials are very complex, you would need to edit both the texture files and vmt parameters to get rid of all of the purple
mias 11 May @ 8:42am 
Is there a way to change his colour to white because every time I do it his eyes stay purple
mfontanez12 11 Feb, 2024 @ 4:22pm 
Oh
Taco  [author] 8 Feb, 2024 @ 5:55am 
Its a bodygroup, you can toggle it on in the animation set editor
mfontanez12 25 Jan, 2024 @ 7:51am 
I got the model but where is gengar's tongue so I can make gengar scare some pokemon