RimWorld

RimWorld

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Pesticides - [B18]
   
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6.811 MB
7 Jan, 2018 @ 5:43am
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Pesticides - [B18]

Description
Do you ever feel like your puppets colonists seem to have too little to do? Do you wish that there is something for your pawns to do on the fields other than sowing and harvesting? Have you ever wanted to turn your inhospitable tundra into a farmer's paradise?

If either of those apply to you, this mod is for you! This mod implements pesticides which can be applied onto your crops. It may be as healthy to drink as the flammable contents of the sacks on a boomrat, but take comfort in that the blight and other pests detest it even more!

Features
- A pesticide item which can be crafted at the drug lab, for 1 neutroamine and herbal medicine to create 20 pesticide items, after the required research has been done.
- When applied onto a plant (one pesticide per plant), prevents that plant from getting blight and increases the plant's growth rate by 40% (I may adjust this number if you all think it's to high)
- A new job (under growth in the work tab) consisting of the pawns walking around the fields applying pesticides onto the crops (should be compatible with plants added from mods)
- A button for the growing zones which lets you decide if pesticide should be applied on the field in question or not


Download
- On the forum: https://ludeon.com/forums/index.php?topic=38079.0

Compatability
There are no known incompatabilities as of yet, but if you happen to discover one please tell me and I'll add it to a list which I'll display it here.

Searching for someone artistically inclined!
While I can create mods, I've come to terms with that fact that my artistic skills are below average. Anyone more artistically gifted would therefore recieve my deepest thanks for a new pesticide texture.

Credits and Thanks

StoneWolf - XML, art, coding, design etc
...
I thank the rest of this wonderful forum for all of the help that they have given me, knowingly or not. In particular CannibarRechter and jamaicancastle for their help here on the forum. I would not have been able to create this without them!


License
This mod may be used at your discretion for private use. Modifications for public use are allowed, if my explicit permission has been given. The same goes for public modpacks. In both of those cases credit for my mod shall be given to me, the author.

Taking a peek at the code to draw inspiration for your own mods is not only allowed, but also encouraged.
18 Comments
Thundercraft 3 Nov, 2018 @ 10:22am 
Any chance of an update for 1.0?

I'd be very interested in something like this as I hate blight events. Though, I would agree that a boost to growth rate of 40% is too OP. It would be far more balanced if it was reduced to, say, 20%.
Jaxx - pshoooo 27 Sep, 2018 @ 6:24pm 
hopeful the author will take another look at this for a b19 update
Oniwabanshu 7 Sep, 2018 @ 6:56pm 
This mod needs more love!
Victorious 72nd 3 Feb, 2018 @ 12:22pm 
@StoneWolf Awesome then. Anyway, good mod, tight and balanced. Keep it up.
StoneWolf  [author] 3 Feb, 2018 @ 10:54am 
@Victorious 72nd Yeah... I forgot to add that feature in. My bad - I'll get on it in time.
Victorious 72nd 31 Jan, 2018 @ 7:20am 
I've found a bug. For some reason, after i load my game, all growing zones are set to not receive pesticides. Nothing serious, but annoying. What kind of additional information i should provide?
StoneWolf  [author] 21 Jan, 2018 @ 1:45am 
@Knock Knock It's Knuckles I don't think that would be a good idea considering that blight is not that big of a threat to justify that huge harvest size reduction. A weaker pesticide is more doable though.
noodle.zip 20 Jan, 2018 @ 6:12pm 
You should make two kinds of pesticide, the harmfull one that removes the chance of blight comepletely, but it halves the harvest amount. And the one that's less harmfull and decreases it to a smaller chance to happen but doesn't harm harvests.
StoneWolf  [author] 14 Jan, 2018 @ 4:42am 
@Ronin That's an excellent idea! I'm glad you like it ;)
La__fonzi 8 Jan, 2018 @ 9:35pm 
you could have a spraying mechanisum that you place in your feild that requiers fuel i.e pesticide to cover an area with all above effects said. it could work like growing lights from vegtable garden mod. end game research maybe just an idea i like the idea of this mod tho