Portal 2

Portal 2

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Another experiment (NOT A PUZZLE) again
   
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Another experiment (NOT A PUZZLE) again

In 1 collection by Drackvor
Experiments
5 items
Description
ok so after experimenting with things the last time, and generally having a look at what was going on with the antigravity mechanism (its out in the open with this map) I thought to myself, what happens if you cross antigravity fields? I know i can move along the X / Y axis with it, depending on orientation, so ok how can one move along the Z axis, and after working out a few things I first placed them a row of vertical and a row of horizontal, this put you in a sort of "stasis field" you couldnt move particularly well in any direction, so lets think more on a basis of each area will create a plane, in which you can move through, so i layered them around the room, this didnt alow me to move up or down, and only along the single axis, hmm ok lets stager them, so that nothing is "blocking" passage through each axis, and Hey Presto! we have the ability to fly...if only with a slightly jolty movements!
10 Comments
Gilles1946 12 Oct, 2019 @ 6:02pm 
Fantastick work tks
Drackvor  [author] 17 Mar, 2013 @ 2:52pm 
the zero grav field, although a lot of fun to build and fly around in, unfortunatly due to the amount of "entities" that goes into it, becomes highly impratical to use in an actual puzzle, unless you have a mod that lets you go past the limit or you build it in hammer (I have 2 weeks off of work coming up soon so am going to look at learning to use hammer...at least the basics, to allow me to build more complex puzzles. that have more continuity to them and can go past the PeTI entity limit) and I have used the fizzler in one of my maps, and the gel and anti-grav combo in a couple.
stormsend 17 Mar, 2013 @ 2:44pm 
I love this zero gravity field. And now I see where you can use the fizzler tied to the mechanism. Great work. Hope I see some of this in your other maps.
Drackvor  [author] 15 Mar, 2013 @ 7:49am 
thank you...lets just hope i dont go as nuts as he did in the name of science!
Bayram 15 Mar, 2013 @ 4:30am 
Good work; this stuff is real science and Cave would be proud of you. Thumbs up!
Drackvor  [author] 14 Mar, 2013 @ 9:01am 
ill be publishng a laser puzzle i have been working on for a while soon Quentin ill link it to you when its done! :) glad you liked the experiment! Thank you Jade, as said it was an experiment, so this would be fairly impractical in a proper puzzle chamber, but i just had too see if it could be done :D
Syth82 14 Mar, 2013 @ 6:22am 
good iv tride a thing or two with lazerz and lazer catchers and thy wer lick this lazer go to lazer cather cather tern of lazer lazer turn on
Jade BGE 11 Feb, 2013 @ 10:33am 
Very cool. It's like a factory. I especially liked the last room.
mood3rd 10 Feb, 2013 @ 2:43pm 
keep in mind if you use these for a puzzle map.
that the item limit will be your enermy, if you use to many on 1 map :(
the item limit is a thorn in my side.
so maybe use some on 1 map & some on others.

another tip is at the begining of your map,
create a room & seperate it from the rest of the map.
then put loads of items in it, but don't use them.
then when the map wont build due to being over the item limit.
you can start deleting them, 1 item for each that you added, since last successful,
build of your map.
this is an early warning system, & gives you some chance to not get in a mess,
deleting things you realy want to keep, to get it to build or publish.
mood3rd 10 Feb, 2013 @ 2:43pm 
my graphocs started shuddering, before I entered the 1st chamber.
but my pc never crashed :)
1st chamber, you aranged perfectly to get the sphere to the button.
& if you go past, the bouncy gel helps you go back straight away :)
this chamber is straight out of the mad scientists handbook :)

the 2nd chamber,
amazing, you broke them :)
you allow us to move towards or away from them.
I have never seen that before.
you could get the player to move the same directions,
if you place them on either the floor or cieling, with no gaps between them,