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A minor inconvenience I found (it technically helps the player, but is a bit messy) is that some of the enemies of the second building have a bit of a habit piling up behind that bathroom when they hear noices and have no way to reach the first section.
Somewhat similarly, the Shambler on the first building can be ignored since it just tends to take cover there and not move at all. This is perhaps fine though.
Issues:
Not much, just use different types of lights.
Overall, great job on your first map.