Darkest Dungeon®

Darkest Dungeon®

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Inventory & Items
   
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General: Gameplay Tweaks
Class Mods: Class Tweaks
File Size
Posted
Updated
313.620 KB
10 Jan, 2018 @ 7:38pm
22 Feb, 2018 @ 10:03pm
6 Change Notes ( view )

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Inventory & Items

In 1 collection by Fifty Three
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13 items
Description
Changes to hero items list, inventory prices, and inventory item stock numbers.

Tutorial Crusader and Highwayman start with Holy Water and a Skeleton Key.

A version that only changes Hero Provisions can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1266247510&searchtext=

Firewood must now be bought for 750 gold, it is no longer given in medium and long quests.

All base vanilla Heroes bring provisions with them to a quest.
In vanilla only 7 of the 15 heroes brought their own provision on a quest, now they all do.
  • Abomination: Skeleton Key x 1
  • Antiquarian: Skeleton Key x 1
  • Arbalest: Bandage x 1
  • Bounty Hunter: Shovel x 1
  • Crusader: Holy Water x 1
  • Grave Robber: Shovel x 1
  • Hellion: Medicinal Herbs x 1
  • Highwayman: Skeleton Key x 1
  • Houndmaster: Dog Treats x 1
  • Jester: Antivenom x 1
  • Leper: Bandage x 1
  • Man-at-Arms: Bandage x 1
  • Occultist: Medicinal Herbs x 1
  • Plague Doctor: Antivenom x 1, Bandage x 1
  • Vestal: Holy Water x 1
Inventory costs changed.
  • Provision: 75
  • Torch: 75
  • Dog Treats: 75
  • Antivenom: 150
  • Bandage: 150
  • Holy Water: 225
  • Medicinal Herbs: 225
  • Shovel: 300
  • Skeleton Key: 300
  • Laudanum: 375
  • Firewood: 750
Inventory Item Stock changed. I increased each item in the sale list to make the numbers even if they were odd. For example if in the quest the items sale were Antivenom: 9, Bandage: 9, Medicinal Herbs: 9 I changed it to Antivenom:10, Bandage: 10, Medicinal Herbs:10.

Conflicts: Any mods that use inventory/base.supply.inventory.items and campaign/provision/provision files.

Quality Assurance: I playtest the mods however I may miss things. If you believe the mod is not working properly, or if you encounter an error, please notify me. Thank you.

Inventory & Items is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
14 Comments
Fifty Three  [author] 24 Jul, 2021 @ 11:15pm 
@ALE199 Thank you! I'm glad you enjoyed the mods. Yeah I wish I continued. I got busy and then eventually lost interest in modding the game.
ALE199 23 Jul, 2021 @ 1:29am 
I'm really not sure, all I can say is I found a simmilar problem with another mod of the like, Stack it or go home. either way I wish to thank you for making these mods in the first place, I love the ADD collection! I kinda wish it continued.
Fifty Three  [author] 22 Jul, 2021 @ 9:39pm 
@ALE199-ITA Sorry. I haven't worked on this mod in awhile. So I don't know if updates or DLC have broke it. Or if you have other mods that conflict with it.
ALE199 17 Jul, 2021 @ 10:42pm 
I have no idea what is wrong with this mod, it seems to work how ever it wants, sometimes it works normally, sometimes firewood is free, sometimes, you can't even buy firewood, it's driving me insane.
John "Felmarg" Blacksad 4 Jul, 2018 @ 3:03pm 
Just to let you know the brough item part is still ok with CoM, but the Inventory cost seems to be back to default (firewood is still free for ex.)
Fifty Three  [author] 18 Apr, 2018 @ 6:36am 
No plans at the current time, maybe in the future.
Discohydra 17 Apr, 2018 @ 9:27pm 
There's just one thing I miss from Stacking Inventory, which doesn't play well with this mod (Play well, as in the only thing that conflicts is firewood stacking) Any plans to make firewood stack?
Menas 16 Jan, 2018 @ 10:45pm 
i usually just exit and restart the game and the changes are there.
Fifty Three  [author] 16 Jan, 2018 @ 10:19pm 
Yes, you may also need to deactivate and reactivate the mod (in order for the changes to appear) as I'm noticing (maybe it's just me) that Darkest Dungeon doesn't automatically do it.
Menas 16 Jan, 2018 @ 10:13pm 
already did, lol. Well, I did it backawards, copied the hell into yours. I suppose copying yours into The Hell would be better since it is less likely to get updates that undo the changes.