Space Engineers

Space Engineers

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Wyvern- Light Speederbike
   
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Type: Blueprint
File Size
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660.735 KB
11 Jan, 2018 @ 7:49pm
1 Change Note ( view )

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Wyvern- Light Speederbike

Description
The Wyvern is a single person, short range recon craft armed with 2x forward mounted gatling guns, but it isn't much in a long fight so it's best to run and gun. Really this is just something to get around on quickly and easily with enough firepower to fend off spiders/wolves and/or the occasional drone/player annoyances.

This is an unpainted version you can customize to your liking. It is part of a larger build I'm working on so my version won't be out until then, but I had such a good time playing around with this I had to share it with everyone. I based it on the "bagger" style of choppers and she's a looker for sure. A sexy beast if I say so myself. ;)

Be careful deleting blocks. The repulsor mod has a missing mount point and they explode things like gyros when let loose in a confined space. I packed everything into this as tight as I could and there isn't much, or any, space for additions unless something else goes first.

Even with Azimuth's reactors it is a power hog, so be warned that tight, sudden maneuvers will likely result in crashes as you hit overloads and lose power to stabilizing repulsors. You must maintain yourself with mouse control. Meaning, you'll have to pay attention and ride hills/valleys carefully. Also, take hills with added caution as you may suddenly find yourself flying instead of hovering. Doesn't like starting on an upward incline, but I haven't had any problems with it getting stuck or anything from this and have made it up some decent sized mountains with a well planned path and a bit of patience. I could have solved this, but tbh it works well enough as is and I didn't want to add something else to eat up power.

Regardless of the limitations, this speeder is surprisingly controllable. The only times I've wrecked it after fine tuning were all my fault and not design error. There is just a learning curve the pilot needs to account for. DO NOT check "Apply force to Center" because it needs to be able to flow over hills and this won't allow it to do that.


Mods used. I'll set this up properly later on.

Have to have these.


Azimuth Reactors

Dark Mechanicus - ARCM Cockpit

Tiered Thrusters < Can be replaced with vanilla or prefered version. Only 2 atmos on the whole craft.

Hover Engines < Obviously needed for the floatyness :)

Repulsors < Best for this sort of craft as they are small and powerful, but these can be replaced if you really want to. These are used for all direction dampning and steering adjustments.

Compact Batteries

These are not really needed, but useful as a mounting point for parent ships.

1X1X1 Merge block that either came from the SSGL mod, or large grid torpedoes, idk for sure which right now, but I'll update this soon.
Auxiliary Connector Pack DX11- Specifically the 1x1x1 connector based off the ejector model.
2 Comments
Oneill_SFA  [author] 12 Jan, 2018 @ 1:58pm 
Thanks for looking! It has become a bit of one here and there, mostly when changing things up with this build because I was trying to keep things as tightly packed as possible. I really like how the 1x1x1s that I used on the stabilizing thrust look like an actual vent/port/ whatever. It makes for a good detail piece while being a functional block too. Normally, I'd use window vents, or ground down blocks to get the same effect as detail work, but now I can do it this way and they serve a purpose too. Best mod of the year imo. Can't say it enough, gg on these.
Pitti 12 Jan, 2018 @ 10:07am 
Well, the mount points aren't missing I just thought i wold make the mount points only on the faces were it would be logical. But if this is a huge problem, I am going to up it to 5 sides :D