Life is Feudal: Forest Village

Life is Feudal: Forest Village

80 ratings
Local vegetation
   
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1.416 MB
13 Jan, 2018 @ 2:37pm
7 Mar, 2019 @ 2:17pm
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Local vegetation

Description
Local vegetation
Changes the environmental aspects of the map depending on a certain location. Currently giving the option to select: The black forest, Britannia & Gaul, Mediterranean, Newfoundland and Scandinavia, shown respectively in the screenshots and described below, or an option to adjust the settings to a more personal preference.

When changing location on an existing map it might take a while for the changes to appear, as the old trees need to disappear first for the new ones to grow.


Black forest:
Flora: Forests of pine and spruces, with valleys of oak.
Maximum temperature: 25°C or 77°F
Minimum temperature: -7°C or 20°F

Britannia and Gaul:
Flora: Mainly deciduous plants, but with pine and spruces in higher regions.
Maximum temperature: 20°C or 68°F
Minimum temperature: -5°C or 23°F

Mediterranean:
Flora: Mainly deciduous plants, with open spaces and smaller trees.
Maximum temperature: 35°C or 95°F
Minimum temperature: 2°C or 35°F

Newfoundland:
Flora: Forests of pine and spruces in the higher regions and a tundra in lower regions.
Maximum temperature: 15°C or 59°F
Minimum temperature: -20°C or -4°F

Scandinavia:
Flora: Forests of pine and spruces, with valleys of birch.
Maximum temperature: 20°C or 68°F
Minimum temperature: -15°C or 5°F



Mod options
The dropdown menu allows you to select one of the 4 locations mentioned above, when selecting custom the game will load using the values in this options menu (vanilla by default).

Weather
Change weather allows to toggle the use of an offset temperature, where the temperature offset adds the given value to the default temperature.

Tree’s
Each tree has 3 options grouped together, Ratio, Maximum height and Minimum height.
The ratio will affect the amount of trees from the type will be planted throughout the island.
The minimum and maximum height change the lowest and highest points that a tree of the type will be growing.


When setting a value for the ratio try to avoid numbers higher than 0.99 and below 0.01.
38 Comments
luizhenrique1662 24 Apr, 2022 @ 6:29pm 
como usar
Celia 14 Nov, 2021 @ 4:45am 
I love this MOD. It's fun to try them all. I prefer mediteranian.
TheQueenofLettuce 29 May, 2021 @ 5:31pm 
I love the weather settings you can change aside from the fact that it didnt work... I may have downloaded wrong? another step to set up? or broken?
Littlelamb 20 Jul, 2020 @ 10:06pm 
Hi all

Is this mod working okay with game version 116719 or there a problem?

Thank you
Vattende 11 Jun, 2019 @ 10:03pm 
Best mod for the trees i found so far, and it looks natural.
Tested with different maps, all fine.
Thanks !
Sir Foxy  [author] 7 Mar, 2019 @ 2:28pm 
Temperatures will now be calculated using a maximum and minimum values and no longer by an offset. This to allow bigger variations in temperatures without reaching extremely high or low temperatures.

Newfoundland has been added as new location, a harsh climate with long winters and deforested areas. Villagers will have to fight against the freezing cold and starvation from day one.
Benouyt 4 Oct, 2018 @ 4:06am 
Thank you ! after some searching i find the "old dense forest" mod, it work fine with some tweak !
Sir Foxy  [author] 3 Oct, 2018 @ 12:09pm 
I never included the option to configure the tree settings to make sure it wouldn’t interfere with people using the mods which already changed it. However I remember using the forest mod to change tree growth and aging and I think it had options to change the settings.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1226408926
Benouyt 3 Oct, 2018 @ 12:26am 
This is a cool mod! Do you think you could add a growing time and lifetime setting with this mod ? i would like to get a long long growing time (for care of wood cutting). Or do you know how i could do this myself ? thanks .
Sir Foxy  [author] 23 Sep, 2018 @ 12:28pm 
Normally this mod should work with any mapseed and custom maps. The configuration of trees hasn’t been altered except the chances of certain types to spawn. Mods which change the amounts of wood, age, etc. should work without conflicting with this mod.