Arma 3
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Codename Tower
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Malden 2035
DLC: Malden
Meta: Dependency
File Size
Posted
Updated
334.060 KB
14 Jan, 2018 @ 3:07am
28 Jan, 2018 @ 10:21am
8 Change Notes ( view )

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Codename Tower

Description

Codename Tower is a capture the island mission with a twist of tower defence

The CSAT has taken control of the whole island, you job is to lead the people in rebellion and take back their land.
To do this you must scavenge equipment from abandoned military bases and from the enemy and recruit volunteers and mercanaries to your side.

This mission is still WIP and bugs may occur. Also not every feature is implemented yet.

Currently this is a single player mission, but is played as multiplayer due to the respawning

Features (currently in game):
Loot gear from enemy and from abandoned bases
Find abandoned vehices and fix them
Capture enemy controlled towns to gain more resources (money, recruits)
Defend your base against enemy attacks
Use zeus to build defences for your base
Recruit volunteers and mercanaries to your side
Arm your men via ingame gui (must be in your base)
Your AI soldiers gain better skills on the kills they make
Fast travel
Equipment shop


Notes:
Use medical vehicles for respawning point (And respawn tents from equipment shop)
To loot equipment from abandoned bases you must have a truck capable of loading the weapon containers and bring them back to your base
Everytime you capture new town the enemy's equipment is automatically added to your equipment pool in your base
You can rearm, repair and refuel found vehicles by found ammo, repair and fuel vehicles
Fast travel speed depends on the mounted vehicle's speed
You will get warning when enemy is going to attack your starting base
You loose if enemy is able to capture your starting base
No win triggers yet


Version:
0.9.4d beta



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3 Comments
GenCoder8  [author] 14 Jan, 2018 @ 9:39am 
And thanks for your reply btw :)
GenCoder8  [author] 14 Jan, 2018 @ 9:39am 
Yeah the starting can be a bit rough.. I always go to the airport and take AT weapons off from dead soldiers. But it's quite challenging. I added one AT weapon for the start of the mission.

You can actually recruit volunteer squad mates, but they don't always come with weapons though but can at least drive a car.

If you want lot of weapons you should try to find a abandoned base, they are not shown in the map so can be challenging to find though.

There are three different sized places you can capture the minimum amount of defenders depends on the size of that place and the more towns you have the tougher the enemy towns become to take.

I uploaded new version, with AT at start and more cash for at least two mercs.
hangfire 14 Jan, 2018 @ 8:06am 
Found it very difficult to get a footing at the start. No AT and not enough cash to hire any squadmates, closest base to me was an airport that had a pile of CSAT plus vehciles to fight.

Are enemy bases scaled? Possibly the bases need to be mixed between major and minor ones, minor ones capable of being taken by yourself or with 1 or 2 teammates.

It'd be good also if there was a launcher in the starting kit, and enough money for at least 1 hire.