Space Engineers

Space Engineers

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T.N.F. Ship Ordnance 'Heavy Turret IV' Mk.I
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
328.384 KB
15 Jan, 2018 @ 1:28am
15 Jan, 2018 @ 1:33am
2 Change Notes ( view )

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T.N.F. Ship Ordnance 'Heavy Turret IV' Mk.I

In 1 collection by Malmhrid
T.N.F. Ordnance Factory
12 items
Description
Instructions:
1: Remove the reactor, and paste the turret base/foundation on your large-grid ship. (You can remove parts of the turret foundation if you want it to be smaller, but do not remove its rotor).

2: Add a programmable block to your ship, and add Whip's Turret AI Slaving Script to it. Press run.

3: The turret will now engage any target that its interior turret targets.

4: If you are not happy with how far the turret can turn or elevate, adjust the rotors. They are currently adjusted to be placed on the side of a Agitator Destroyer without being able to fire on the ship's hull.

5: If you want to place more turrets, be sure to rename the "Turret Group - Turret 1" group before pasting it on your ship.


General characteristics:
-Length: 25 m
-Width: 17,5 m
-Height: 12,5 m
-Mass (empty): 43,4 metric tons
-Mass (standard equipped): 54,7 metric tons
-Block count: 129 blocks

Armaments:
-2x 200mm Rocket Launchers

Features:
-Has a small cargo container with 250 missiles.
-Has a camera which can be added to a toolbar, to see the turret's point of view.

Known issues:
-None at the moment.

Acknowledgements:
-The turret's targeting system is controlled by Whip's Turret AI Slaving Script by Whiplash141.
10 Comments
Synergy 12 Jul, 2019 @ 10:14am 
Sweet! Thank you!
Malmhrid  [author] 12 Jul, 2019 @ 12:11am 
Yes, it will work with any large grid.
Synergy 11 Jul, 2019 @ 9:27pm 
Would this system work with stations?
zeckmon3 28 Jan, 2018 @ 1:53pm 
Eeeyyup it was ownership. Thanks
Korvatus Klok 20 Jan, 2018 @ 11:54pm 
Do you think you could make a stealth version?
Malmhrid  [author] 20 Jan, 2018 @ 11:42pm 
@Korvatus Klok @McTec Ind.: Thank you!

@zeckmon3: My guess is that is has either something to do with ownership, or the turret group. Double check that the turret and programmable block is owned by you, and make sure that the "Turret Group - Turret 1" has all the rotors in it. Tell me if this not fixes the problem, and I'll troubleshoot more.
zeckmon3 20 Jan, 2018 @ 6:22pm 
apperently once i spawn this turret on a friends server. all correctly setup. the program block is not detecting the rotors. intresting..
McTec Ind. 20 Jan, 2018 @ 1:31am 
the ship was allready awesome.but using the weapons in a modular way...nice.a real weapons contractor i see. XD nice work.
Korvatus Klok 19 Jan, 2018 @ 7:13pm 
Indeed noice
zeckmon3 19 Jan, 2018 @ 6:11pm 
noice