Arma 3
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Mood Juke box Standalone mod (template.) ( Mood Jukebox 3.0Alpha )
   
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Data Type: Mod
Mod Type: Mechanics, Sound
File Size
Posted
49.074 MB
15 Jan, 2018 @ 9:23am
1 Change Note ( view )

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Mood Juke box Standalone mod (template.) ( Mood Jukebox 3.0Alpha )

Description
This is a mood Jukebox standalone version. Not the most up to date but works flawlessly. Have songs automattically play without any scripting knowledge.

This mod will adapt to current situation from a calm point to a more intense senario when engaged in combat to just normal walking.

Script is based as a stress level system. stress gets over 50 it switches to tension assigned songs for engagement with the enemy. (Audio start out low and get louder as the stress level increases.)

There is a readme I had created on how to edit or add tracks to this mod. A tool to help with extracting the pbo would be to get PBO manager: http://www.armaholic.com/page.php?id=16369

Songs included are from the game Modern Combat 3 so all the artists that had made the songs are theirs not mine.

THIS DOESN't WORK YET ONLINE.



This is the Real author of this script's discription of the script addon.

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This script automatically sums an unlimited number of music packs, dynamically selects the most appropriate mood according to player's stress level, engagement and weather and randomly plays its track.
This is a very powerful script/addon which can dynamically turn the silent Arma3 into a completely musical game.


Features:
Playlist building: Every music packs entered in arguments list are automatically summed and its tracks are assigned to its respective mood playlists.

Shoot detection: The player is influenced by two event handlers. When the player is "hit" his stress is set to 100%, and when he's "firedNear" his stress increases by 10.

Units Detection: When you spot enemies, their threat is proportional to how much you know about them. Then the stress level increases towards "tension" mood according to the sum of their threat level.

Defining mood by stress level: There are four moods:

- "truce" for stress levels under 50% in clear day
- "darkness" for stress levels under 50% in heavy weather or night
- "tension" for stress level above 50%
- "sadness" for death scene.

Selecting random track: Random track are dynamically selected according to mood players mood.

Playing music: Music will be played whenever the mood changes or the track ends.

Display: You can costumize which MoodJukebox data and music data are displayed.

Dynamic fading: Music volume dynamically drops as stress level approaches a change of mood.



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This was originally a map script that worked with a mod to specify the music and have a init file for the map to run.

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!!IMPORTANT TO NOTE!! : For the time being, its stuck as a offline mod.







5 Comments
cheif22  [author] 16 Jun, 2019 @ 12:48pm 
I don't mean to be salty or rude in any matter, it is just very crazy on time on my end.

this mod originally came with that enabled anyway when it was posted on Armaholic and was listed as a feature said above.

I may get this test version out today if time permits and I have everything situated and cleaned up as much as I can cause right now its sort of a weird if you were to look at this from a modders standpoint.

As for the new updated post, I will be making a side post for "Calling all Modders" i guess if people are interested in fixing the rest of the multiplayer side issues.
cheif22  [author] 16 Jun, 2019 @ 12:38pm 
Zimmermann, I am still working on a fix for multiplayer. I have been busy for the past months due to work, and life related matters. I can paste a link on this mod for updated version but I do not have an ETA on that. For now, you can try my instructions or wait a bit.
AronMcZimmermann 16 Jun, 2019 @ 10:39am 
Sorry im not modder of arma3. Why you cant do this in update ? this mod is useless if hud is enabled
cheif22  [author] 11 Jun, 2019 @ 4:45pm 
Zimmerman, the way to edit that parameter will require you to extract the pbo in the mod with pbo manager and go to "@moodjboxtemplate\addons\a3\scripts\MoodJukebox\main.sqf" within the extracted pbo. the line on the top of that sqf is _debug = true and can be edited with notepad. if that did not work. then put a "//" on the very last line pointing to the debug file. It Will be best to copy this mod as a local mod to not have it auto update and revert
AronMcZimmermann 11 Jun, 2019 @ 8:17am 
How to remove that fuking jukebox menu from the HUD ?