The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Blackreach Retreat
   
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Category: Houses
File Size
Posted
Updated
28.461 MB
14 Feb, 2013 @ 7:53am
16 Mar, 2013 @ 11:25pm
71 Change Notes ( view )

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Blackreach Retreat

Description
* REQUIRES DAWNGUARD*

This is a work in progress that will provide a player home in Blackreach, with accompanying quest. I welcome suggestions, but please remember that this is not yet complete. This is a home will have both Dawnguard and Vampire variations.

I scrapped the quest based out of castle Volkihar. The quest is now internal to the modded areas, which makes it accessible for vampire or Dawnguard players.

If you just want to check out the castle (and the current state of furnishing), take the key from the shelf in the Farm Overseer's House. Then push the dwemer button to activate the castle interior. Not ideal for immersion, but I'm having serious problems getting the .SEQ file to follow the rest of the package.
8 Comments
Trentman17 15 Aug, 2015 @ 9:55am 
is this mod is good to go?
daventry 12 Aug, 2013 @ 2:37am 
Are you a Member on the Nexus and can you Upload this Mod there aswell
HammerHedd  [author] 11 Mar, 2013 @ 8:24pm 
Slowly but surely filling up the interior. Let me know if there is anything else you think this place needs.
HammerHedd  [author] 4 Mar, 2013 @ 7:43pm 
Starting to add interior details. Sorry for the wait.

Also, reconfigured the quest set up to not require Castle Volkihar. On sober reflection, that was more than I could get to work correctly.
HammerHedd  [author] 28 Feb, 2013 @ 7:59pm 
Sorry not too much progress... I've been playing with getting better frame rates and the correct textures in the .bsa. I will begin cluttering soon, I promise.
HammerHedd  [author] 25 Feb, 2013 @ 3:43pm 
Added buttons in case the quest fails (or fails to load). I'll pull these out if everything works well.
HammerHedd  [author] 22 Feb, 2013 @ 6:35am 
Ha, Just tried this on another system and realized that none of the scripts were included in the .bsa file. Sorry for any frustration out there. I'll have a new (hopefully corrected) upload on Monday.
HammerHedd  [author] 21 Feb, 2013 @ 8:10pm 
Fixed (sort of) the main quest, but ended up messing up the weapon racks in the smith area. Weapons will likely "stick" in the rack.