RimWorld

RimWorld

76 ratings
Suicide Vest
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
12.729 MB
16 Jan, 2018 @ 11:49pm
21 Mar, 2024 @ 6:45pm
9 Change Notes ( view )

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Suicide Vest

Description
Need to put some of those incapable colonists to good use? Is your human leather hat collection overflowing?

Put your best meat shields on the front line with the suicide vest! Guaranteed to take out at least one pawn!

Raiders can spawn with vests. There's an option in mod options to enable or disable spawning suicide vest on raiders. Can they use it? Not yet. There is a chance that they can blow up when taking damage. They're like a walking munitions depo in that way.

Recommends the Remove From Anything Outfit mod from Randolph Cherrypepper. Without RFAO, you might want to modify your outfits so that the default Anything outfit does not allow the Suicide Vest. What do I know? I'm not your boss. Do what you wanna.

These are basically flak vests. They are researched with Flak Armor and manufactured at the Machining Table.

Requires the Apparel Gizmos From Comps mod from Randolph Cherrypepper.

Compatibility note: This should mix with other mods without issue.

Mod Order: Anywhere below AGFC.

Feel free to leave a comment if you run into a problem.

Steam Download:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1272186441

GitHub Download:
https://github.com/RandolphCherrypepper/SuicideVest/releases/
Popular Discussions View All (3)
6
12 Aug, 2020 @ 8:30am
How the ♥♥♥♥ do i craft this
man
3
1 Oct, 2019 @ 7:46pm
Manually change blast damage
hyplaces
1
11 Aug, 2021 @ 11:52pm
v1.3 update notes
Randolph Cherrypepper
140 Comments
Randolph Cherrypepper  [author] 30 Jun @ 6:54pm 
At some point I should try to write my own damage process, or find someone who already did it better than mortar. But work got me too tired to think that hard
King-Of-♥♥♥ 30 Jun @ 6:58am 
You're the best, of course it's rimworlds fault lol. Thank you.
Randolph Cherrypepper  [author] 29 Jun @ 1:06pm 
It seems like Rimworld's explosion mechanics choose a random part to assign damage to, rather than assigning some damage to all parts. I could be wrong here. But in my experience, I've upped the damage and seen a leg get blown to absolute smithereens, but chest was fine, so the pawn lives. It's using the same damage logic as mortars.
Randolph Cherrypepper  [author] 29 Jun @ 1:03pm 
There's a discussion on how to change damage by editing the XML file here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1272186441/1631916406849535446/
King-Of-♥♥♥ 29 Jun @ 10:03am 
Naked pawns have been surviving the blast, how do I up the damage?
Diamondman0607 23 Aug, 2024 @ 2:42pm 
im going to mix this and biotech cloning. now no faction base is safe
sPoky 4 Aug, 2024 @ 5:05pm 
I got an idea. severe mental breaks have an extremely low chance to cause suicide, although my pawns already do that with the nearest antigrain warhead:steamfacepalm:.
Randolph Cherrypepper  [author] 14 Jul, 2024 @ 11:46am 
Good point. There was a discussion on it, but it makes sense to make it more clear in the description!
kenyer 14 Jul, 2024 @ 4:56am 
Based mod. Might worth adding to the description that you can craft these at the Machining Table and it is unlocked by the Flak Armor research.
Nkstu 27 Jun, 2024 @ 1:26am 
I plan to use this in save our ship 2, bombs inside ships = gud