Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't remember much about this mod, but if there is something "weird" in it, then it means I tested a zillion times, and the mod didn't never achieve his purpose with "normal" stuff in it/ in this case, guard mode with some defensive bufs = you could lose units using that stand than without it, therefore, weird stuff in it, or not, i don't really remember
Cuz without buffs units tend to get slaughtered faster when using this "Guard Mode" then when not using it
I haven't added any units from 1212 so It won't work with 1212.
Both mods edit same "line" so they are incompatible