Space Engineers

Space Engineers

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(IGO) Divinity Shield Module
   
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Type: Blueprint
File Size
Posted
496.308 KB
18 Jan, 2018 @ 4:28pm
1 Change Note ( view )

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(IGO) Divinity Shield Module

In 1 collection by PyreStarite
InfernoGuard Active Service
44 items
Description
InfernoGuard Special Operations presents the Divinity class Shield Generator Module. The Divinity Shield Module utilizes new energy shield generation technology to generate and project protective energy shields that protect the module and attached ships from oncoming damage. The Divinity can produce and store 40.0 kPt of protective shielding, allowing the module and attached ships to shrug off light fire indefinetly and be able to withstand a full barrage for a dependable amount of time depending on the intensity of the oncoming fire. The Divinity Shield Module comes equipped with;

: Weapons :
None

: Storage :
08 Small Cargo Container
02 Connectors
01 Medium Cargo Container

: Power :
12 Small Uranium Reactors
07 Batteries
03 Large Uranium Reactors

: Life Support :
02 Air Vents

: Function :
04 Large Shield Generators
03 Cameras
02 Program Blocks
02 Timer Blocks
01 Remote Control
01 Antennea
01 Beacon
01 Spotlight
5 Comments
PyreStarite  [author] 23 Jan, 2018 @ 11:17pm 
I used merge blocks so that the two items would be treated as one grid. The problem with connectors and rotors is that they are still considered two independent grids. The problem problem with that is that when in flight, the item that is being carried will drag down the ship despite being strong enough to lift it. Merge blocks solve this by making them one grid. The merge is not permanent, however, as all you need to do is turn off the merge block and the grids will unmerge, assuming that they do not connect elsewhere.
wallefan 23 Jan, 2018 @ 9:20pm 
Hey - idea:
Use rotor heads/advanced rotor heads rather than merge blocks/connectors. Easier connect/disconnect (just drive up and press attach), and no power required on the module side.
Korvatus Klok 19 Jan, 2018 @ 1:38pm 
I've kinda started working on some of my own again. I'm currently fine tuning a series of power cores that can work both in large ships and colonies.
PyreStarite  [author] 19 Jan, 2018 @ 1:33pm 
Well you will find plenty of them here.
Korvatus Klok 19 Jan, 2018 @ 12:47pm 
I like modular systems.