Portal 2

Portal 2

34 ratings
One more leap... [No elements]
   
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7.024 MB
19 Jan, 2018 @ 10:48am
4 Feb, 2018 @ 1:01pm
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One more leap... [No elements]

Description
It's been a while since I made my last chamber, so I made an easy, non-elements one for the return.

Difficulty: 3/10 (easy)

Friendly advice: use quicksave (F6) whenever you make good progress, because I didn't put in checkpoints due to me not having beemod installed anymore.
Also, jumping into portals can give you some extra height.

Have fun, as always, feedback is welcome and appreciated!
9 Comments
zigzagtenniscoe 18 Jul, 2024 @ 4:45am 
Blindrun
Despite not really having any mechanics any other No Elements chamber has, this still manages to set itself apart from the rest. My only issue is that after the penultimate fling maneuver it’s very easy for the momentum to shoot you out too far and you’ll fall down below. I would have put a grate or something, on either side preferably for consistency, a block out from the platform that has the angled panels to narrow the gap a little.

Difficulty: 3.5/10
Enjoyed: 7.5/10
hub 4 Feb, 2022 @ 7:36am 
:cupup:
Aneonen 24 Aug, 2020 @ 8:23pm 
Nice puzzle. I really like the use of PeTI visuals here; I'm a sucker for chambers like these with an overlapping-looking path.
jandlml 2 Oct, 2019 @ 6:57pm 
took one look at this map and thought im never going to solve this one. but, i took it one step at a time and made it out. nice map!!
Nobody No-One 14 May, 2019 @ 5:23pm 
Cool little map. Somehow I tried this before and gave up. I think I was just missing a massive part of the room near the end, somehow. Anyway today I went back and it was easy. Thumbs up.
nock 26 Feb, 2018 @ 1:58am 
Apart from stumbling at the start, that was a nice easy map. F6 is wisely recommended as well :)

https://www.youtube.com/watch?v=SFUYpPycHkM
SuðuSigfús 6 Feb, 2018 @ 2:33pm 
Great map, had fun.
RedSilencer 19 Jan, 2018 @ 11:53am 
Also, the exit is hard to see... The exit should never be hard to see. :commando:
RedSilencer 19 Jan, 2018 @ 11:52am 
Slightly awkward execution. I think you should rebuild this puzzle, laying out the platforms in a stepwise fashion so that the player isn't flinging in 1-block-wide areas. The angled panels, for example, were very awkward to work around.