Total War: WARHAMMER II

Total War: WARHAMMER II

154 ratings
The Dwarfs of Zhufbar.
   
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Tags: mod, Graphical
File Size
Posted
Updated
42.670 MB
20 Jan, 2018 @ 4:16pm
23 Jan, 2018 @ 12:48pm
8 Change Notes ( view )

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The Dwarfs of Zhufbar.

Description
The Realm of Zhufbar, home to the Engineers Guild, or "Torrent-gate" in Khazalid is the last of the Northern Holds of the Dwarfs, that i have reskinned.
My main focus has as always been to give the Dwarfs of Zhufbar a unique, lorefriendly look. I have chosen to maintain a colorscheme of dark green and white tempered with bronze instead of gold.

I have added retextured Gyrocopter & Gyrobomber with the bronze theme and hold icons.

The Zhufbar Hammerers are retextured with bronze plating on helmets and torsos, Hold icons on hammers and new capes to show hold allegiance. Shoulderplates are colored to dark green.

Artillerymen are retextured with Hold livery and bronze helmets plus Hold icons on some helmets to catch the theme. Zhufbar is the home of the Engineers Guild after all. So i thought they deserved at little extra attention. Has also added livery on the legs with the dwarfish rune for warmachine. I added normal warriors as crewmen to make the rest feel more like engineers.

All warriors are retextured with bronze helmets, shields icons and added hammers, as Zhufbar are renowned for their workshops. This counts for missile and two-hand troops as well.

The Longbeards have retextured armor and helmets, plus shields, all with bronze patterns to keep the theme.

All shields have been retextured from scratch to make them feel unique, again with noted difference between elite and normal units.

Most units have new unitcards to keep that unique feeling of Zhufbar.

As the mod is a reskin, it should be compatible with most mods, and it works together with SFO, which i use. It is compatible with Dryains mods, except the dwarf mod as his overwrites my colorscheme.

I am spending a lot of time, retexturing and modding, so if you are feeling generous, please rate my mods, if you feel they are worth it. It helps to keep my motivation up. I am doing this because i love dwarfs and it is fun....sincerly
Woodtur

My other mods:
Dwarfs of Karak Kadrin.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1269913402
Dwarfs of Karaz-a-Karak
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1261772433
Popular Discussions View All (1)
0
20 Jan, 2018 @ 5:07pm
Suggestions and Criticism
woodtur
50 Comments
joelchemengine 4 Mar, 2023 @ 7:04pm 
excellent job
n.pedrazalis 4 Feb, 2022 @ 5:03pm 
this doesnt work can anyone modder make it alive again please
Das Berk 2 Jun, 2021 @ 11:30pm 
update plz
constantinople 23 May, 2020 @ 4:00am 
yes they are and since you cant actually see what color the heraldry has in them, heres a heads-up: its a dark teal, almost blue, not green.
Ondrik 22 Jul, 2019 @ 10:31am 
Screens is horrible
Стів Футджобс 18 Feb, 2019 @ 12:47pm 
Man this mod is awesome!!! Please update it)
aDumbassRoomba 23 Apr, 2018 @ 8:37am 
Woah mate, keep up this work, its amazing >-<
Nik 27 Jan, 2018 @ 7:03am 
My Dawi.
General Hawk 26 Jan, 2018 @ 7:43pm 
Great work!
woodtur  [author] 25 Jan, 2018 @ 2:04pm 
@PoorManatee6197 Thank you :) and yes, i plan to do all dwarfs faction starting with those in the World Edge Mountains first, so Karak Azul next and then Barak Varr.