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Liked durabiity idea of original mod, even though it seemed too OP
I wanted to ask 1 thing - to add an config for mod. For example, I would've been fine with average tools, that just drained sanity on use or drained sanity to restore durability. That's not too op (depending on the cost of the tools) at the same time doesn't require you to re-craft them.
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Yes, and sure, I'll upload an update for that later.
@Hero Complex
The mechanic was the real thing.
The balance is not kill an item, it's just changing it, the previous concept was broken and not good on the paper of DST, doing things that fast just kills the multitool pickaxe from the ruins so, I decided to change with insanity aura and a special requirement for not overshadowing that item.