Don't Starve Together

Don't Starve Together

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Shadow Tools V.N
   
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22 Jan, 2018 @ 2:38pm
1 Change Note ( view )

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Shadow Tools V.N

Description
Re-introducing the nightmare tools!
The mod is a balance tweak of this mod made by Felix, subscribing the old mod it's not recommended, but you can check the previous version.
From the shadows, this mod gets a better balance, based on my opinion and the comments of the other mod that It was too cheap.
Every character now recognizes the shadow tools as a possible craft, Thank you Charlie!?
Also tools costs three nightmare fuels and one log, and a Prestihatitator, no matter which tool.

Shadow Axe.
400 uses, chops faster when you have low sanity, drains sanity, deals 40.8 points of damage.

Obscure Pickaxe.
132 uses, the lesser sanity you have the powerful it will be, drains sanity, deals 40.8 points of damage.

Umbra Hammer.
35 uses, breaks any build in one hit, drains sanity, also deals 25.5 points of damage.


Current Version.
V.N
-The Shadow Tools overall
       -Now requires Prestihatitator instead of Shadow Manipulator
       -Now thew have the same craft ingredients, three nightmare fuels and one living log.
-Shadow Axe
       -Void Cleaver name has been changed into Shadow Axe.
       -No longer drains victim's sanity when hitting a player on PvP
       -Now it has the same uses as a golden tool.
       -Mechanic changed, now the efficiency is based with user's current sanity.
       -Added the same noise of the nightmare sword swing when chopping.
       -Removed one nightmare fuel from the craft, making every craft equal.
-Obscure Pickaxe
       -Shadow Mattock name has been changed into Obscure Pickaxe.
       -Now it has the same uses as a golden tool.
       -Mechanic changed, now the efficiency is based with user's current sanity.
       -Added the same noise of the nightmare sword swing when mining.
-Umbra Hammer
       -Umbra Gravel name has been changed into Umbra Hammer
       -Now consumes 5 points of sanity instead of 3.
       -Added the same noise of the nightmare sword swing when destroying buildings.


Old Version.
1.1 (Old Mod)
-Unknown Changes.


Credits.
-Neutral (Providing shadow tools assets from the original mod and re-doing it.)
-Felix (Original mod owner.)
You can check our mods , you may find something good, who knows.

Feel free to do whatever comment you want, if it helps this mod It'll be grateful.
14 Comments
EldVarg 6 Apr @ 9:15am 
I want this back :)
mega_michael_10 4 Mar @ 9:46pm 
wow this is old :vlambeerYV:
froglin 29 Feb, 2020 @ 8:46am 
Shadow Tools Very Nice
Eshka 30 Jun, 2019 @ 1:28pm 
not one version of the mod is not installed in DS
Jinn 24 May, 2019 @ 3:19pm 
Hi!
Liked durabiity idea of original mod, even though it seemed too OP

I wanted to ask 1 thing - to add an config for mod. For example, I would've been fine with average tools, that just drained sanity on use or drained sanity to restore durability. That's not too op (depending on the cost of the tools) at the same time doesn't require you to re-craft them.
AlekseyCase 31 Jan, 2018 @ 4:50am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Very_Eel_Person 28 Jan, 2018 @ 4:29pm 
OOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHH
Wing Gaster the Royal Scientist  [author] 23 Jan, 2018 @ 12:49pm 
@Sh4dow
Yes, and sure, I'll upload an update for that later.

@Hero Complex
The mechanic was the real thing.
The balance is not kill an item, it's just changing it, the previous concept was broken and not good on the paper of DST, doing things that fast just kills the multitool pickaxe from the ruins so, I decided to change with insanity aura and a special requirement for not overshadowing that item.
Cooptimus Prime 23 Jan, 2018 @ 12:09pm 
Ah, I see that the old tools used to do everything in one use, so the new mechanic changes that. But unless I'm wrong, you buffed a bunch of things as well, so it doesn't seem like the balance changed that much.
Cooptimus Prime 23 Jan, 2018 @ 12:04pm 
So the purpose of this was to make it less OP, but you made it cost less for one recipe, made them available with a prestihatitator instead of a shadow manipulator, and upped the uses of them? Was the damaged reduced? Does the mechanic based on sanity make it harder to use them? Am I just missing how this nerfed it at all?