Total War: WARHAMMER II

Total War: WARHAMMER II

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Bretonnia Units
   
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Tags: mod, Units
File Size
Posted
Updated
916.435 KB
22 Jan, 2018 @ 4:46pm
29 Jul, 2021 @ 12:26am
17 Change Notes ( view )
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Bretonnia Units

In 1 collection by Singemeister
Singe's Created, Updated, and Reuploaded Units
37 items
Description
Lost Sons - Small unit of Unbreakable cavalry with bound spells (Affected by Grail Knight buffs)
Mounted Yeoman (Pox Arrows) - Mostly self-explanatory
Mounted Yeoman (Fire Arrows) - Mostly self-explanatory
Serjeant Voulgiers - Armoured, defensive anti-large infantry (Affected by Foot Squire buffs)
Serjeant Swordsmen (Shields) - Armoured, defensive shielded infantry
Serjeant Greatswords - Armoured but less defensive infantry

Sliiightly moving away from the original mod by StarFauxe/FearTheSherbet,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=875715154
This mod updates the Mounted Yeoman (Pox Arrows), adds in Mounted Yeoman (Fire Arrows) to complement them. There's plenty of mods out there that provide armoured greatswords or sword'n'boards so I didn't update Retainers (Greatswords) and Retainers (Shields), but none for armoured Bret halberdiers, so the Retainers (Polearms) have become Serjeant Voulgiers - a little throwback to MIITW and a nod to a little piece of lore about the burgeoning Bretonnian middle class as well.

As of 23/03/2018, Serjeant Swordsmen (Shields) and Serjeant Swordsmen (Greatswords) are in this mod. Picture updates soon.


The Lost Sons of Bretonnia are a loreful unit, the boys left to the Lady of the Lake all grown up. I plan on changing them further in accordance with feedback, but for the moment they're meant to be a sort of Aspiring Champions style unit. They ride unicorns because unicorns are cool.


If anyone has suggestions for balance or other tips, feel free to tell me.

Also, thanks to Sebidee for his modding tutorial.
61 Comments
Prince of Rust 2 Jan, 2022 @ 6:21pm 
any way you could change the infantry from peasant troop type to knight
Dragonofelder 28 Nov, 2021 @ 10:07am 
Is there a reason the Lost Sons don't have the Lance Formation ability?
Reiksguard 26 Nov, 2021 @ 9:46pm 
It's really great.
Can you add herrimaults, too?
Singemeister  [author] 6 Aug, 2021 @ 5:32pm 
@Mc_Pabl0 In WH3, yes.
StutterZz_ 6 Aug, 2021 @ 9:03am 
any chance for kislev units
blasphemous gorb 7 Feb, 2021 @ 7:27am 
Sweet!
Singemeister  [author] 7 Feb, 2021 @ 2:03am 
@u whot
I'll port it over to TWW3 when it comes out, but there's not exactly much I can do about it right now
blasphemous gorb 6 Feb, 2021 @ 7:10pm 
Are you ever going to make a version of this for TWW3?
Flame Hashira 6 Feb, 2021 @ 1:20pm 
I see, thank you for the reply.
Singemeister  [author] 6 Feb, 2021 @ 1:38am 
@The Forgemaster

They benefit from technologies boosting Foot Squires, not Men-at-Arms. That might be the cause.