Arma 3
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Smuggler DEMO
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Meta: Collection
Tags: Tag Review
File Size
Posted
Updated
4.283 MB
25 Jan, 2018 @ 3:16am
5 Dec, 2018 @ 7:55am
9 Change Notes ( view )

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Smuggler DEMO

In 2 collections by ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
52 items
Anomaly Series
22 items
Description
If you like this script don't forget to rate, share or provide feed-back. Thank you!


The Smuggler is a small-sized wormhole. It will teleport units in range inflicting a bit of damage.
A player can be teleported randomly up to 5 times until the final teleportation.

Features:
* can slowly change location over time
* can spawn units and objects based on elements you place in an array
* you can set a detection device to make it visible, if you don't set such a device Smuggler will be visible all the time. If a detection device is defined only AI having it will be aware about anomaly and move away from it
* you can set protective gear which if a unit has it in its inventory will be able to get close to anomaly without being teleported and pick the loot the anomaly creates for instance.

Note
* Demo mission on ALTIS.
* Tested partially on dedicated
* Un-pbo or Un-zip the mission and read the comments or watch the video tutorial for more information.

Direct Download link:
https://aliascartoons.com/

Video tutorial
https://www.youtube.com/watch?v=5KEsaeDPJjQ

If you like my work and want to support:



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123074587

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
Popular Discussions View All (2)
2
6 May, 2020 @ 3:19am
Preselectable Teleport Points
TroLLeX_
0
31 Jul, 2020 @ 1:32pm
Smuggler Ace 3 damage fix
DiaZuuu
76 Comments
Hernán 9 Oct, 2022 @ 9:37am 
thanks man, I found on YT a post where you explained that. I really apreciate it. Thanks for the answer.
ALIAScartoons  [author] 8 Oct, 2022 @ 5:33am 
@Hernán
Thanks man!
I am not 100% sure cuz i wrote the script long time ago and i don't remember the details but i think if you delete the object everything else goes away.
As for the distance you need to find the part of the script where i select the random position, i think the value was 1500 m, replace that with desired value.
Hernán 7 Oct, 2022 @ 11:08am 
ALIAS, how are you? first I would like to thank you for the enormous work you have done and still doing for us. The question has to do with the destiny of the smuggler anomaly. It is possible to set a final destination point that is fixed or in a certain radius of a defined space, such as 50mts² ???
ALIAScartoons  [author] 2 Feb, 2021 @ 12:56am 
@Professor Laundry
Yes, if you want check out these missions or the those from TANOA In Black, to see examples
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=919328329
Glebemsmech 1 Feb, 2021 @ 4:35pm 
@ALIAS
Would I need to combine all the init.sqf(s) and destription.ext(s) into one init and description?
ALIAScartoons  [author] 31 Jan, 2021 @ 11:57pm 
@Professor Laundry
You can use as many scripts as you want in a mission, you need the sounds and scripts files under your mission.
Yeah, i still do stuff in Arma in my limited spare time, currently i work on this project
https://www.youtube.com/c/DanTronic/videos
Glebemsmech 29 Jan, 2021 @ 12:08pm 
Hi Alias, you probably get asked this a lot, but how would you combine multiple of your scripts (specifically anomalies) in one mission. I have an idea for some kind of mission filled with anomalies. Also, are you done making arma scripts?
ALIAScartoons  [author] 13 Dec, 2020 @ 8:28am 
Yes, but you would need to rewrite the lines that selects thre random location
SheriffBiggs 11 Dec, 2020 @ 5:26pm 
Hi, Alias. Is it possible to set up the script to teleport the players to a single specific location?
ALIAScartoons  [author] 27 Aug, 2020 @ 9:37am 
@exploadead
Thanks mate! Is not so easy to edit the effect and the way it looks depends on light and terrain since they have different settings. So you would need to tweak it specifically for time of the day and the terrain you want to use it on. In principle you have to look into setParticleParams' array and tweak the values for alpha channels which is contained in color's array, is the last value in it. For instance you have this array for color [1,0.5,1, 0.3] in this 0.3 is the value for the alpha channel.