Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
In just a couple of months the park became flooded with guests - they got out in front of me and created logjams on the paths. Crime and vandalism became an issue and it took a few game months to sort that out - limiting the number of guests in the park, spreading things out more, widening paths, creating alternate path routes and training security staff. Once that was under control and staff was trained up it was pretty smooth sailing to accomplish the scenario objectives. Fun all the way!
I started playing before the 1,10.2 update, and was still playing after it. After the update I changed the load rules for the Red One coaster, and something strange happened that I've never seen before: The coaster lost its ratings and just stopped working. I put it in test mode, but the coaster did not start. I tried closing, turning on track edit, moving the entrance (canceled the move) - none of that worked. After a few unsuccessful attempts to get it going again, I deleted the first track and the front-most piece of the station, then rebuilt them. The exit refused to be placed in the identical place it was before, so I placed it as close as I could to its original position. That did the trick and all is well again. So I suspect the update made some slight change that affected this particular coaster.
Conradulation !