Cities: Skylines

Cities: Skylines

72 ratings
Tugu Yogyakarta
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.569 MB
28 Jan, 2018 @ 10:48am
31 Dec, 2020 @ 11:56pm
3 Change Notes ( view )

Subscribe to download
Tugu Yogyakarta

In 1 collection by meshd
meshd Collection - Indonesia
24 items
Description
Tugu Yogyakarta (also known as Tugu Jogja, Tugu Pal Putih, and De Witte Paal) is a landmark monument in Yogyakarta, Indonesia.

Informations
Type : Unique Building Level 1
Size : 2x2 Circular
Cost : ₡20000
Upkeep : ₡26/week
Water : 0
Electricity : 560kW
Pollution : 0
Noise Pollution : 10
Visitor Capacity : 40

More Information
Asset Name : Tugu Yogyakarta
Tris Count : 1814 | 100 LOD
Texture : 1024x1024 | 32x32 LOD
20 Comments
h2150523 12 May, 2024 @ 7:47pm 
ternyata banyak juga yg bikkin monumen monumen Indo di CS wkwk
Skibitth.YT 21 Mar, 2018 @ 6:23am 
@msyhd any chance to do something with the color? is too bright... :(
meshd  [author] 9 Feb, 2018 @ 9:57pm 
@Oz nice collection!
Oz 9 Feb, 2018 @ 9:53pm 
Fit well in "Cities: Skylines Nusantara Indonesia" collection:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=828755048
✪SpiderFuji 9 Feb, 2018 @ 2:09am 
awesome
Lima 29 Jan, 2018 @ 7:59pm 
mau request dong gedung sate hehe
greensniperhat 29 Jan, 2018 @ 7:24pm 
hehe ho oh, angkringane kui sing rung ono
Nouilles au poulet 29 Jan, 2018 @ 11:41am 
tambahi Plengkung Gading karo Beringharjo!:steamhappy: Ojo lali angking2e
meshd  [author] 29 Jan, 2018 @ 3:06am 
@AmiPolizeiFunk Thanks for the help. Though, I don't think that I mirrored those two sides in the UV because the diffuse map in all sides are in the correct orientation. From what I've seen in this thread [forum.paradoxplaza.com], it is important to invert red channel but either way, two of the sides are still inverted. Here are some screenshots
how it should be [i.gyazo.com]
inverted normal map [i.gyazo.com]
AmiPolizeiFunk 29 Jan, 2018 @ 1:47am 
normalmap symptoms sounds like you have mirrored UV coords on two of the faces, which would make the _n map be the opposite of what it should be. Try either mirroring those UV coords back or rotating the faces instead of mirroring them.