XCOM 2
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Grenades Unlimited - WotC
   
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30 Jan, 2018 @ 5:08am
30 Jan, 2018 @ 5:35am
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Grenades Unlimited - WotC

Description
This is a WotC update to the extremely basic mod "Grenades Unlimited", that simply removes the 1-offensive-grenade-per-soldier limit. I found it odd and jarring that you were limited to one grenade per soldier, especially since it didn't include smoke grenades, making it feel arbitrary.

Of course, I realize that this was likely done in an attempt to balance explosives, especially in the early game, and promote you taking other utility items, instead. I think that's a poor excuse, however, and if that's balancing that needs to be done, it should be done by improving other utility items, not by seemingly arbitrarily restricting how many grenades you can carry - especially when it only applies to offensive grenades.

Do note that depending on how you choose to play, this could end up disrupting game balance. Explosives are powerful, after all.

A special thank-you goes out to Peliconious, who gifted me WotC and made this possible.
14 Comments
Tim_ 6 Mar, 2018 @ 6:47pm 
Just completed a WOTC campaign with 63 mods including this one. All ran fine. Not decided on this one yet for future campaigns.
IkeFanboy64 24 Feb, 2018 @ 10:38am 
@Luckmann
I can only assume it's "Tons of Utlilty Items" that is causing the problem. I'll look into it
Krigsprästen  [author] 23 Feb, 2018 @ 11:14pm 
@XR3belxWarriorX:
Other mods could *always* cause issues, but I honestly can't tell what's up in your case.
IkeFanboy64 20 Feb, 2018 @ 7:12pm 
@Luckmann

Even with me removing the UniqueEquipCategories, I still have the limit. Could it be due to other mods
IkeFanboy64 14 Feb, 2018 @ 12:11pm 
@Luckmann
Thanks Brother
Krigsprästen  [author] 13 Feb, 2018 @ 9:59am 
@XR3betxWarriorX:
Before.

For example, it looks like this:
UniqueEquipCategories="heal"

It should look like this:
;UniqueEquipCategories="heal"

Basically, by adding ";" you're stopping that line from being read. You could also simply delete the entire line, but then it becomes an issue if you ever want to restore it later.
IkeFanboy64 11 Feb, 2018 @ 4:01pm 
@Luckmann
When you mean "in front" do you mean before or after the line?
TLhikan 9 Feb, 2018 @ 6:53am 
@Luckmann Thanks!
Krigsprästen  [author] 6 Feb, 2018 @ 2:01am 
Krigsprästen  [author] 6 Feb, 2018 @ 1:28am 
@TLhikan:
These mods are super-simple, but the toolset is a bitch to work with, which is why I haven't gotten around to updating the Medkit one yet. I should get it up soon, though. If you're in a hurry, simply going into \Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\DefaultGameData.ini and simply adding ";" in front of "UniqueEquipCategories="heal" (on line 2004, in the [XComGame.X2ItemTemplateManager] section) will let you use multiple Medkits.

It's what I did, just to see if it works and is bugless before I make it into a mod, and it seems to work flawlessly. Adding ";" in front of lines in the .ini:s basically takes them out of commission, as if they've been removed.

Conceivably, people could do this themselves to "UniqueEquipCategories="grenades" too and just not download this mod, but I get that some people would rather just get a mod that does it for them.