Voxel Turf

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Grey Office Building
   
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30 Jan, 2018 @ 12:50pm
11 Feb, 2018 @ 1:36pm
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Grey Office Building

Description
This is the first time I've built a large scale building, so I hope it's good. This is a 4x4, 5 floor office building.

Uploader's Turf Version: 1.0.28
12 Comments
titanic28  [author] 11 Feb, 2018 @ 1:28pm 
thanks for clarifying, its definetly done now
Nikolai_Bukav 9 Feb, 2018 @ 1:23pm 
The problem, just looking at the recent one again, is that the file name on the inside of the Grey_Office_Building folder reads as: greyofficebuilding.lot. In the lotpack notepad file, the name appears as:

titanic282017gobcomplete

you need to change the titanic282017gobcomplete to greyofficebuilding OR if you were after a different file, you'd have to change the greyofficebuilding.lot to the titanic282017gobcomplete file.
titanic28  [author] 9 Feb, 2018 @ 11:58am 
Ok, it should be fixed now
Nikolai_Bukav 9 Feb, 2018 @ 6:14am 
Hey, the file name does not match the description in the LotPack, and it's invisible to place right now. Replace with the following so that the second argument matches the file name:

LOTPACK
Grey Office Building
0
1
greyoffice
0 ; greyofficebuilding ; Grey Office Building ; OFFICE ; 74; 1.0 ; 1.0 ; ; ; ; ; titanic28
titanic28  [author] 3 Feb, 2018 @ 10:13am 
ok thanks alot
Nikolai_Bukav 3 Feb, 2018 @ 8:32am 
Pt. 4: So a finished one would look something like:

LOTPACK
Titanic Bank Corp
0
1
tbc
0 ; [Lotpack File name] ; Titanic Bank Corp ; COMMERCE ; 16 ; 1.0 ; 1.0 ; SERV ; 1500 ; Bank ; ; titanic28 ; SHOP, 1, BANK_SHOP, (2, 14, 2), (3, 13, 12); BANK_VAULT, 0, (12, 10, 19), (4, 14, 27) ; SECURITY, 2,3, (5, 14, 5), (20, 13, 12) ; SECURITY, 1,3, (18, 14, 22), (22, 13, 26)

The extra descriptions, like merchants, and other zones are entirely optional. So you could end at just the titanic28 with no need for the extra semicolon after titanic28
Nikolai_Bukav 3 Feb, 2018 @ 8:28am 
Pt. 3 Explaining Lot spawns:

If you hit F3, you'll notice a thing called "Relative Lot coordinates" mark these down to identify where you want to make spawn points as relative lot coordinates. The idea, is that any two points in the lot create a box, and the game reads that whatever is inside of that box is a valid spawning area. Here are examples from the vanilla.txt bank:

SHOP, 1, BANK_SHOP, (2, 14, 2), (3, 13, 12);
(this creates a Bank Merchant. And signals that only 1 of them will spawn in the box designated)

BANK_VAULT, 0, (12, 10, 19), (4, 14, 27) ;
(this creates the location of the vault. Going in here will trigger a bank vault trespass. I think the 0 states that there will be 0 guards in the vault)

SECURITY, 2,3, (5, 14, 5), (20, 13, 12) ;
(Creates extra security people. I don't remember if this creates, 2 or 3 guards)
Nikolai_Bukav 3 Feb, 2018 @ 8:20am 
Pt 2. Meanings:

0 = position in lotpack file, if only file --> leave as 0, if more buildings --> increase +1 on each;
lot pack file name ;
Titanic Bank Corp = Name you want people to see when they place the building ;
COMMERCE = Type of lot, e.g. OFFICE, DECORATION, etc. ;
16 = How many employees you want to work there ;
1.0 = (base cost, so if you have 100 blocks worth $1 each, then it's $100x1.0 for initial cost) ;
1.0 = (base income, so if it makes $4,000 per hour, then 1.0 leaves it at $4,000) ;
SERV = Type of industry, which here is ‘Service’, EDU = Education, GOOD = Markets, TRAN = Transport, etc ;
1500 = Number of people you want the bank to serve. So 1,500 Voxel People will shop there;
Bank = Subcategory, can be things like "Fast Food" or "Lodging" basically whatever you want
; ; (leave this section blank. It identifies special indicators like "Grain" where it doesn't produce by itself)
titanic28 = Author's name
Nikolai_Bukav 3 Feb, 2018 @ 8:20am 
Pt. 1 Example

0 ; [File name of Bank] ; Titanic Bank Corp ; COMMERCE ; 16 ; 1.0 ; 1.0 ; SERV ; 1500 ; Bank ; ; titanic28 ;
titanic28  [author] 3 Feb, 2018 @ 7:18am 
Do you think you can help me with another building too?
I built a bank and can't seem to get it to be classified as a commercial building.
If you could help that would be great, thanks.