Space Engineers

Space Engineers

68 ratings
Transmitter and Receiver Script
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
376.435 KB
31 Jan, 2018 @ 9:47am
22 Jan, 2023 @ 4:05am
7 Change Notes ( view )

Subscribe to download
Transmitter and Receiver Script

Description
A simple transmitter setup for triggering timers on other grids.

Tested working Jan. 22nd, 2023

setup instructions at the top of the script once loaded.


Name pronuncation
e-top-sir-hic
i add the "I" to make it easier to say.

Showcases (outdated)

Remethep's showcase
http://youtu.be/4GjOs6RBLv4

Splitsie's episode with setup
http://youtu.be/W_3Iv8Isr2o
61 Comments
etopsirhc  [author] 30 Oct, 2023 @ 12:01pm 
i haven't tested it rencenty but it should be able to send from 1 to multiple or multiple to 1 easily. as receiver end it's just looking to see if the block of that name exists to then trigger it.
Piachang 30 Oct, 2023 @ 7:13am 
Ok so I have 5 ships that I want to transmit from, does this mean I need 5 timer blocks on the receiving end? One ship does what its supposed to do when I push the button. The other ones do not and they're set up the same way as the first but there is only one timer block on the receiving end.
klen ghost 13 Sep, 2023 @ 6:33am 
hmm i can't get it to work. how do you link an antenna to the script ?
Iwan 29 Jan, 2023 @ 4:08pm 
Very nice script dude
Blacky Watchy 13 Jul, 2022 @ 2:32am 
ok. thanks
etopsirhc  [author] 12 Jul, 2022 @ 8:32pm 
that'd be quite the trick as by default antenna ignore enemy signals. but if he hasn't named it, and that's turned off, it would pick up.
Blacky Watchy 12 Jul, 2022 @ 10:20am 
what if i happened to not to know the name of the antenna? u see, im working on tricking a friend to use the script to open doors of hangars and that stuff but be able to use the same script to trigger some tricks i have implemented on his ship when on combat... not the proudest kill but on times of war all is valid
etopsirhc  [author] 12 Jul, 2022 @ 8:55am 
had to get a quick refresher on how it worked myself there. but it's as simple as on the programable block that you want to use as a transmitter, put the antenna's name in the right place in the setup block ( right at the top ) and in the same block make sure both of the grids have the right setting for Is_Transmitter, either true of false. then when you run the script you do so with the argument that is the name of the timer block on the other grid you wish to activate.
Blacky Watchy 12 Jul, 2022 @ 7:07am 
i see. if it isnt possible to update the script. would it be possible to get explained on a reply how to change it?
etopsirhc  [author] 11 Jul, 2022 @ 3:16pm 
they removed that a while ago when they changed how the antenna api works. the script it self was updated to work with the changes but i dont think i updated the instructions.
would update the entire script to be more useful and easier, but currently my gpu is crashing a few min into most games.