Empyrion - Galactic Survival

Empyrion - Galactic Survival

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U.S.S. Jackal
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
106.250 KB
1 Feb, 2018 @ 11:41am
17 Jun, 2018 @ 4:51pm
4 Change Notes ( view )

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U.S.S. Jackal

Description
UPDATED: 8.0

The U.S.S. Jackal was designed to be a Scout CV with quick access to all decks for faster navigation. This small but highly maneuverable CV allows for fast reaction from enemy fire while also packing multiple guns to bring destruction to your enemy. The Hull and exterior walls are made of combat steel making this ship a powerhouse.

Highlights:

1. No running around the ship trying to figure out what corridor takes you were. With only 4 decks, everything is streamlined to making navigating inside your ship easy and painless.

2. Deck 1 houses your constructors, oxygen stations, repair stations, crates (harvesting crates too!) and the tools you will need to mine or fight your enemy (tanks, diggers, fighters). This deck also has a central elevator that takes you straight to the bridge/battle bridge!

3. Deck 2 houses your Mess Hall (kitchen), Medical bay, crew quarters (showers/bathroom) and engineering items. No more roaming the halls to find medical supplies or food to eat! One hall... One Floor!

4. Deck 3 house only one thing.... The Battle Bridge. Here you are protected by combat steel and able to run your ship in the unlikely event that your Main Bridge is taken out! With quick access to what matters most in any battle... Your defenses!

5. Deck 4 house the Main Bridge. Here you and your crew can manage systems, flight, defenses and even set your ship to RED ALERT!

6. This is a Class 6 ship making it usable on almost any server. With low resource cost you can have what you need in no time!

The Jackal awaits your command... Standing By
11 Comments
(SOB) Ronan  [author] 18 Feb, 2018 @ 9:23pm 
We have updated the ship. Thank You @DarkFall for doing the research for us! @Thrashaero you should be good to go now... Thanks for the Feedback!
Karl Pilkington 18 Feb, 2018 @ 6:56pm 
ok..i'll try that.i figure it may be a server-specific thing of course, but was wondering if it could also be rcs and/or crew?
DarkFall 18 Feb, 2018 @ 6:43pm 
@Thrashaero, there appears to be 3 too many of the small machine gun turrets. Ronan will get it altered and updated soon. If you can't wait, it'd be safe to go into a creation game and remove the middle two small turrets underneath the ship and one of them on the 2nd floor by the two doorways, as those are probably the ones he will rmove anyways.
(SOB) Ronan  [author] 18 Feb, 2018 @ 6:04pm 
@Thrashaero it is not appearing to show up that way but I have @DarkFall looking into it for us
Karl Pilkington 17 Feb, 2018 @ 2:11pm 
"Exceeds max number for certain block type or blueprint type disabled by server"

what block type would that be?
(SOB) Ronan  [author] 14 Feb, 2018 @ 1:04pm 
The areas I posted are good places to put those types of plots
Karl Pilkington 13 Feb, 2018 @ 7:38am 
as long as it has a hangar, leisure rooms, constructors, food processor, it might as well be a mini base right? you're gonna need corn and fiber at least for the ammo
(SOB) Ronan  [author] 12 Feb, 2018 @ 2:26pm 
@Thrashaero You can remove some of the cargo crates on one side and put plots, or in the hall way on each side of level 2 where the sentry gun is. This ship was designed to be more of a scout than a full out movable base. Sorry it took so long to get back to you. Thanks again for the comment!
Karl Pilkington 10 Feb, 2018 @ 3:09am 
where is a good place to add them?
(SOB) Ronan  [author] 9 Feb, 2018 @ 11:08pm 
Ty @Thrashaero... We left out the Plot on purpose. The plots tend to take a little more time to gather and we figured it was something that players could add later.... Once again thanks