rFactor 2
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Bryce Canyon
   
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162.465 MB
2018년 2월 2일 오전 9시 41분
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Bryce Canyon

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Bryce Canyon .90

The author of this track is Kittx. Thanks for your hard work! This track is great! He did a really good job!

Kitttx rocks!!!!
댓글 20
Purple Haze 2022년 6월 3일 오전 3시 18분 
@Culley, @KittX

This track is amazing! Wish that there was a graphics update for this track.

Rfactor 2 has had quite the graphics update since this track was released on the Steam Workshop. Would be great if the graphics for this track were brought to the quality Rfactor 2's newer tracks such as Studio397's Sebring or at least Longford.

Regardless, I consider this track my favorite, and the most unique track in RF2!
GTRLIVE 2020년 1월 8일 오전 4시 00분 
NB!!GOOD!
Bullet 2019년 10월 2일 오전 12시 10분 
need to fix the AI breaking at the end of the before last turn.
shovas 2018년 8월 5일 오후 5시 36분 
What a crazy original track. It's psycho and yet enjoyable at once.
Culley  [작성자] 2018년 5월 18일 오후 12시 45분 
@inbetween, wasn't hard at all. Just had to modify the description.
r32jz 2018년 5월 3일 오후 8시 48분 
awesome track! the elevation is crazy nice! good f1 2004 track! And that last turn is banked!
KittX 2018년 4월 9일 오전 2시 49분 
No probs mate.
May I suggest a couple of things
On old pc I think I still have a psd file with all the multimapping, Need to look for it. Maybe I can replace direct shadows with AO, and you can enable shadow caster from the trees. Also, the 3d trees have LOD with the same texture originally, they could billboard in the distance, then be replaced with 3d ones, using LODin and LODout parameters.
Also I would increase the altitude in gdb file, and in scn file move the fog out distance further, so the background can be more visible, right now it's just yellow-white something.
Culley  [작성자] 2018년 4월 7일 오전 8시 51분 
Please see updated description.
Culley  [작성자] 2018년 4월 7일 오전 8시 47분 
My apologies for not giving credit to the creator. I didn't steal any content. I just shared this track so everyone could enjoy it.
KittX 2018년 2월 9일 오후 12시 45분 
Meanwhile the track is not too suitable graphically or physically for rF2 standards. If I converted it (or most likely done from scratch) I would do many things differently. Glad you still enjoy it though.
I'm working on official tracks for AMS right now, so that puts me in position not to create content for competing sim, only if shared profits etc.