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The mod did a few other things previously, before 2.1 - but vanilla already implemented those changes.
Ring World: 93 years
Science Nexus: 84 years
Sentry Array: 77 years
Habitat: 15 years
These are the new time requirements. Down by about 15-25% of previously, and costs slightly increased to match vanilla again, except in the case of habitats that still remain a little easier to get.
Ill keep playing with it because i still feel that even in its current form, this mod is better than vanilla.
This ofc is just from one not finished game with one particular play style and a quite lucky start.
I played tall with unity/minerals being my main focus.
I spawned in a corner of the galaxy with only 2 entrances to my area of space, one entrance being occupied by a friendly empire and the other by a hostile one but early game was guarded by a 6k npc fleet and after that, I fortified the entrance.
I avoided wars and thus never needed a big fleet, i only relied on fortresses.
This was played on Hard/Aggressive
This is just from a "partial" game as in i havent finished it yet. Im at year 2350 and I've got a ringworld and a nexus partially built.
What ive noticed so far:
1. Costs should be higher. I had 0 issues at affording both the nexus and the ring world. Altho this might also be due to my build this game and the fact that i was rather lucky of where i spawned, avoided all wars so i never built a large fleet.
I would suggest upping the cost a little bit, not by much so its not too expensive.
2. Build times are too long. They wouldnt be too long if you were able to build multiple megastructures are the same time (even 2 at the same time would be fine i think).
Maybe reduce build times by 20% or 25% but dont go lower than 15% or higher than 25%.