ENDLESS™ Space 2

ENDLESS™ Space 2

54 ratings
Balanced Automation Policy
   
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TYPE: Extension
CONTENT: AI, Gameplay
File Size
Posted
211.637 KB
4 Feb, 2018 @ 7:32am
1 Change Note ( view )

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Balanced Automation Policy

Description
Adds a "balanced" automation policy to systems, slightly favoring Food and Industry over the rest of the improvements but should cycle through every improvement in a more even way. Useful for huge empires in late game. Disclaimer : Far from perfect but still a better choice than the base game's policies.

My other works :

Rebalanced Planet Tiers
Wrath of the Righteous (Purification Actions)
Scaling Rooting (Unfallen) Speed
Rebalanced Luxuries And All Luxuries in Galaxy
22 Comments
The Viral Divinity 1 Jun @ 8:52pm 
def broken
We know 22 Feb, 2022 @ 3:18am 
some tooltips get broken with this mod, for example Epigenetic Crop Seeding
`'Kuma  [author] 13 Jun, 2018 @ 12:29pm 
I only made the first version of the mod in 5 minutes when I saw I could bring some good improvements really easily, someone made some research on how to improve the whole thing but I don't have the will to do it for now.

As for your points :
1) It's from the base auto-policies, can't really do anything about it
2) I think it's trying to buy improvements that cost special resources (luxs/strats) but you currently don't have enough so it just waits for you to have more without notifying anything.
3) I could change that easily but I feel like food is more universally needed than industry, I have a solution but it wouldn't be ideal, and I have a better fix but it would take way more time to implement so I'm keeping that for now
SH@KE^^ 13 Jun, 2018 @ 11:56am 
So, I actually tested it through a couple of scenarios, and it definitely works better than stock, much less management, but a couple of obvious flaws to note:
1)It cannot exit a loop of Infiinite improvements (money\science)
2)Sometimes it just builds nothing for 4-5 turns. Rare occasion, but it looks like it looks for some kind of an improvement type, cannot find it and just waits until you research it (despite you have other building available). I had it in early game where not much was researched.
3)It always sticks to Food planetary improvement, and you cannot even manually override it, next turn it rebuilds it again.
Still I guess I will use it. In really late game it should be a blessing I guess...
SH@KE^^ 13 Jun, 2018 @ 11:10am 
Sure man will test, and reply here. btw: really weird that devs managed to make it worse than in ES1
`'Kuma  [author] 13 Jun, 2018 @ 11:09am 
Should be, tell me if you find bugs though.
SH@KE^^ 13 Jun, 2018 @ 11:08am 
Is it still working? I was really disappointed by stock automation, so high hopes for that one
cleon2 14 Feb, 2018 @ 5:06am 
Dislcaimer: this needs a lot more additional testing on AI Players.
cleon2 14 Feb, 2018 @ 5:04am 
This is the only way I can play in Huge Galaxies without getting totally mad with micromanagement at middle/end game.

Of course until the developers themselves do something about it
cleon2 14 Feb, 2018 @ 5:03am 
Well, it´s working fine for me, at least.

1) I gave no Gain to all unique improvements, so my AI Governors will not build them

2) I gave no Gain to Infinite Ind.2Science Conversion and Infinite Ind.2Dust Conversion so my AI Governors will not be stuck with these. Of course this is a very suboptimal solution, but I could find no better one.

3) I gave to all the System Improvements that use Strategic Resources a parallel "FoodStrategic", "DustStrategic".. etc. gain. This way my standard customized AI Governor can´t build them and won´t got stuck.
But I also created another customized Governor that has both "Food" and "FoodStrategic".. and so on so I can switch to this only for specific systems and when my strategic resource production is high enough.

Of course all of this is very customizable. You can create a governor that can spend only level1 strategic resources, and so on...

So far I have noticed no impact on AI Players that, I suspect, use another AI Gain.