Portal 2

Portal 2

450 ratings
Confinement 6: Cube Transport
   
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Confinement 6: Cube Transport

In 1 collection by camerson1313
Confinement
54 items
Description
The best thing about this mechanic is that it's basically a single player map, but with 2 sets of portals! But what happens when you can't leave 1 pair outside for your partner?
10 Comments
SpielSatzFail 3 May, 2020 @ 5:31am 
Now that I've watched the walkthrough I understand how we were suppossed to get the cube back to the beginning. The chamber kept us busy for a while. We didn't see the intended way of initially acquiring the blue funnel from the final area so we did a similar way as shown in Jonkki's solution video, we used momentum. What we did was we fell from above the fizzler button and simultaneously threw the cube through a floor portal (exiting in front of the fizzler) while landing on the fizzler button ourselves .
There's some space for exploits in a chamber offering/demanding momentum.
Elenesski 15 Oct, 2017 @ 9:33pm 
no suicide required for us ... but it was pure evil
Deputy Dog 18 Feb, 2017 @ 11:39pm 
We didn't commit suicide but did have to generate a new cube once. Not sure if we solved it as intended but it took us a while to figure out our final, and easy solution. Good map!
Mitch 15 Dec, 2015 @ 2:05am 
Been playing through these in order, hardest and best yet, probably. Perplex 5 is still my favourite of your maps though. People saying you have to die and kill the cube, I didn't do either and it didn't feel like I was doing anything unintended.
TS_Mind_Swept 17 Apr, 2015 @ 4:20pm 
good test as these have bin turning out to be. At first we didn't know what the flipping panel was for, but then we got it and finished the test (before we got it we were pretty much done, but something was missing, we both figured it out at pretty mush the same moment). My favorite thing about (most of) these tests so far is that they're challanging, but not impossible (like some that I've played) and that makes them very satisfying to solve, I hope it continues. 8/10
Jonkki 25 Dec, 2014 @ 4:39pm 
Slimpack 17 Nov, 2014 @ 1:58pm 
Yeah, this map is good just like the others. To solve this one one of us had to commit suicide at one point, not sure if that was intedned.
kidblinks 17 Nov, 2014 @ 1:57pm 
Thanks again, hopefully these keep on coming. Great map.
DrFauli 5 Jul, 2014 @ 4:03pm 
Another great map - it was quite fun to solve this one. Well done! =)
wildgoosespeeder 11 Apr, 2013 @ 6:35pm 
Damn good! I like your coop chamber-making style where players have to alternate between who goes into the chamber and who stays back. Commiting suicide and killing the cube are required for solving. EVIL! My only suggestions are to make the laser catcher that changes funnel polarity more visible at ground level, push the wall that has a fizzler inside of it (next to the lookout glass where your partner has to observe), and make the cube dropper area bigger and more noticable.