RimWorld

RimWorld

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1.842 MB
4 Feb, 2018 @ 11:22am
10 Feb, 2018 @ 9:52am
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Pharma

Description
A drug expansion mod. Adding a plethora of drug related items, consumables, buildings, plants, ect.
Version 1.1


*** Features ***

Buildings:

Pharma Lab - New workbench used to craft top of the line pharmaceuticals.
Sprayer - Sprays drugs onto any passerby, regardless of alliance.
Distillation tank - Distill powerful painkillers
Advanced Hydroponics Tables (4x1, 3x1, 2x2) - Cultivate exotic plants with powerful side effects

New Drugs:

Numbicaine - Powerful and addictive painkiller, able to keep soldiers in the fight far longer than previously possible
NerveCleanse - A mid tier painkiller, useful for getting the weak out of bed or supress pain from old injuries
Penoxtiline - a mid tier antibiotic and a successor to penoxycyline which protects from a far wider range of sicknesses
Rampaging Death - A drug that turns the user into superman for 24 hours, before they drop dead. Useful in emergencies when losing a pawn is considered acceptable casualties.

New Plants:

Powerleaf - An aloe based plant with innate painkilling properties
Firefruit Tree - A tree that produces Firefruit, a fruit that keeps your pawns warm
Hallucinut - A relative to the peanut, causes hallucinations when properly prepared
Hazeweed - A powerful depressant

New Items:

Smokeleaf Brownie - Exactly what it sounds like
Numbicaine Rifle - Keep your allies in the fight with this ranged syringe thrower. (WIP)

More to come!

If you wish to follow our progress, please visit our trello board here: https://trello.com/b/Vu3T3pQh/rimworld-pharma

If you wish to contribute to this mod, please add me so we can talk :D

Known Issues:
- Hallucinut grown texture does not have correct 'ready to harvest' texture
- Felixis has no uses
- Felixis has wrong harvested item texture - uses powderleaf instead
- Missing def for firefruit tree



Future features can be found on our trello board! Feedback is always welcome!
17 Comments
Hartmann 2 Nov, 2023 @ 10:48am 
mercii drew and othercrew :petpathug:
Zaljerem 30 Aug, 2022 @ 11:09am 
jrstop72 19 Mar, 2019 @ 7:24pm 
Would it be possible for this to be updated for 1.0? or at the very least a standalone for the chemical sprayer?
DadeKuma 28 Jun, 2018 @ 12:01pm 
Damn :( I'm using this mod and it's very good. Do you remember how to use Hazeweed?
Daxx  [author] 26 Jun, 2018 @ 1:27pm 
@DadeKuma nope :(
DadeKuma 26 Jun, 2018 @ 9:27am 
Are you still working on this mod?
GIDRES 12 Feb, 2018 @ 9:24am 
Collection cannot init: No textures found at path Things/Plant/FireFruitPlant
Verse.Log:Error(String)
Verse.Graphic_Collection:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Daxx  [author] 10 Feb, 2018 @ 9:54am 
@Luwenstein, That would be a lot of work, for a pretty niche gameplay opprotunity. Its possible, but we probably won't follow up on that for the foreseeable future.
Stein 10 Feb, 2018 @ 12:49am 
This is exactly what I was looking for, thanks for the great mod.

I know this is a pharmacy mod, but could you add blood bags and maybe a way to put drugs in them?
Daxx  [author] 5 Feb, 2018 @ 12:59pm 
@nixon, Thanks! there are a few bugs we found today and need to fix, but we hope to maintain a high quality level going forward :)