Left 4 Dead 2

Left 4 Dead 2

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Veteran Difficulty
   
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Game Content: Scripts
Game Modes: Mutations
File Size
Posted
Updated
13.869 KB
4 Feb, 2018 @ 11:25pm
7 Feb, 2018 @ 2:33am
15 Change Notes ( view )

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Veteran Difficulty

Description
Veteran difficulty is a middleground between Advanced and Expert. It may be considered training for Expert or Expert Realism. Standard Advanced coop rules apply, but infected do 10 damage to the front (5 to the back), and friendly fire and fire damage have been scaled up.

There are seven different mutations here: Veteran, Veteran Realism, Veteran Versus, Veteran Survival, Veteran Scavenge, Veteran L4D1, and Veteran Realism L4D1. They can be selected through Mutations. They can also be selected by typing the map name into the console followed by one the following: veteran, veteranrealism, veteranversus, veteransurvival, veteranscavenge, veteranl4d1, or veteranrealisml4d1.

Here's a sense of the friendly fire damage output: point blank shotgun blast to the face is 30 damage, single magnum shot is 10 damage. pistol shot is 4 damage, melee swing is 2 damage. Fire deals about 5 damage every 1/3 or 1/2 of a second.

Thanks to Daroot Leafstorm for helping me with an issue getting this to work properly.
33 Comments
Yuri 17 Jul @ 9:17pm 
I see, looking forward to it then! On a related note, I'm making an add-on that buffs most weapons (so you can use more than just the AK 47 or Military Sniper) to make Expert more bearable since I haven't figured out how to edit the difficulty itself.
Olde  [author] 17 Jul @ 3:16am 
This specific add-on we're commenting on right now isn't meant to be a rebalance of Expert, or meant to make Expert more manageable, or rectify glaring issues with that game mode. It's meant to be an intermediary between Advanced and Expert. It's its own thing. To that end, it's already how I want it.

HOWEVER, I more than likely may be working on a different mutation that can address what you're talking about. I've already drafted it up, it just needs more additional work and playtesting.
Yuri 17 Jul @ 3:09am 
I was referring to the special infected, not your teammates. They become more clever and effective compared to Advanced. Is it possible to edit the tank's damage on Expert so he doesn't instantly incapacitate? It seems the main problem with Expert is the ridiculous damage self/friendly fire and the infected deal, not the infected's improved AI and health.
Olde  [author] 15 Jul @ 9:33pm 
I've tried it, there's no noticeable increase in AI. It must only be applied to Expert mode itself. Also basing it off of Expert has tons of other ramifications for the mutation; witches kill instead of incap, tank rocks and punches incap, common infected health is increased, etc. That wikipedia isn't as complete as you might think so you'd have no way of knowing all the hidden changes behind the scenes that Expert applies and doesn't tell you about. Needless to say I don't want to edit a mutation that I feel has been perfectly suitable for 7 years. If you want improved AI, I can recommend Left 4 Bots 2, Improved Bots (Advanced), and the Competitive-Bots+ mods on the Workshop.
Yuri 15 Jul @ 4:01pm 
I think it would be best to use Expert as the base for this mod due to having improved AI over Advanced, just with lower damage so you don't have to play almost perfectly. You can find how the difficulty changes the AI and damage on the wiki: https://left4dead.fandom.com/wiki/Difficulty
Olde  [author] 13 Jun @ 6:35pm 
Yes, it adds mutations to the mutation list.
ZombieOrbit44 13 Jun @ 1:29pm 
Does this actually add a mode to the list, or does is it still listed as Expert? It's not showing up for me if it's supposed to.
GuacMaster 12 May @ 11:04am 
for me i noticed far less common spawning
Lenar 26 Jan @ 5:38am 
Can you or anybody create a script that reduces the expert common infected damage to 10 (front) and 5 (back). Please
Sombrinha 25 Aug, 2024 @ 10:21am 
just did a campaign to test this mod, i super loved it :D
100/10