Ravenfield

Ravenfield

214 ratings
Dustbowl [from Team Fortress 2]
   
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Content Type: Maps, Maps - Mod Tools
File Size
Posted
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13.826 MB
6 Feb, 2018 @ 9:27am
10 Feb, 2018 @ 1:27pm
3 Change Notes ( view )

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Dustbowl [from Team Fortress 2]

Description
Name: RF_Dustbowl;
Balance: slightly "blue sided";
Capture points: 8;
Battle type(s): infantry only;
Audio: ambience ripped from Team Fortress 2;
Source of inspiration: cp_dustbowl from TF2 created by someone in Valve;
Reference picture: http://nogamenotalk.com/content/uploads/2011/07/tf-db-1overlay.jpg
Other: models are custom-made;
HDR support (lame/stock glow AND bloom available, however there are no weapons that would support this feature (yet). I tested it with my unreleased version of Hellfire).

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Team Fortress 2 map known for being chock-full of choke points and stalemates.

BOOOORING!
Yes. Yes, it is. Even in Ravenfield.

First, I tried classic layout of Dustbowl with "Raven Control" and whatever other options - didn't work well. It was just "meh". So I added some tunnels to give flanking opportunities, faster rotation times between points - what made experience bearable (well, at least for me).

Don't forget to share your thoughts and stuff.

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Future development:
* Sort out texture problem. There are textures right now, but they are solid colors. I would like to find some sort of "art direction" that would be easy to create with my limited time and skill. Of course, I could drop some stock textures, but it's hard to find set of textures that would fit (in my opinion), otherwise, it will be just the same ugly ♥♥♥t, but "wihh texturez!".
* Add some lights to night mode.
* Do something with gameplay. As it is now - it lacks something. I would like to take more control of AI - show 'em how to defend, what routes to use. In general, AI is painfully dumb sometimes (what would require some interference by SteelRaven7 and his/her mighty Ravenfield updating skills).

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Don't forget to visit my workshop for more RF content.
https://steamhost.cn/steamcommunity_com/profiles/76561198043854440/myworkshopfiles/?appid=636480
69 Comments
The mommy loona 30 Nov, 2024 @ 1:11pm 
but other ways its still good map
The mommy loona 30 Nov, 2024 @ 1:11pm 
i understand
Azeras  [author] 30 Nov, 2024 @ 7:48am 
@gatekeeper Hi. I have all files required for the assembly of the map, except project file for the Unity, which I used to create the map. Taking that into consideration, I cannot update this exact Workshop item without that project file, because of how SteelRaven has defined item update requirements. Also, I am not into the idea of reuploading this exact map again, but with an alternative version attached - I would not be able to let myself post the same low quality map again. With each upload, I attempt to improve quality of my work, and I do not have enthusiasm for the rework of Dustbowl.
The mommy loona 28 Nov, 2024 @ 3:24pm 
@Azeras can you make version of this map without the tunnels?
The mommy loona 28 Nov, 2024 @ 3:23pm 
and i have played ravenfield in total over 1200h
The mommy loona 28 Nov, 2024 @ 3:23pm 
i hate the tunnels myself as it makes other team have advantege the whole match as who ever starts at the mine has handicap starting as i got the mine starting team locked in the mine and point next to them for whole lenght of epic battle match
Dopameme Addiction 20 May, 2023 @ 5:15pm 
Yeah one way push. Short cut from 3rd round's final to the other first 2 rounds kinda creates a spammable choke. But nevertheless hella fun with fewer bots
Cpt. Crow 26 Apr, 2022 @ 8:05pm 
Would reccomend you make it a one-way push
godzilla995 31 Dec, 2021 @ 6:49pm 
RF version is better
Butter 16 Jul, 2021 @ 5:21pm 
i am here to inform you that recently when trying to open the map, my game crashes, it might be one of the mods i have installed, but i will remove this map from my mod list until l find out what is causing it to crash, that is all. also good map btw