Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Justified Combat Difficulty
   
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Type: Mod
Mod: Gameplay
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929.000 B
6 feb, 2018 @ 23:51
9 mar, 2019 @ 22:49
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Justified Combat Difficulty

Beskrivning
Adjusts AI combat scaling on higher difficulties.
Prince +4, King +6, Emperor +8, Immortal +10, Deity +12

Numbers behind are not purely arbitrary but justified by the game mechanics and extensive testing.
Other difficulty settings untouched.

Gathering Storm compatible.

Requested by some More Strategy mod dedicated users:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1226610353
Populära diskussioner Visa alla (1)
0
16 feb, 2018 @ 12:52
Highly recommended mod collection which includes this mod:
titan_vfaf
22 kommentarer
Urgedcrayon 24 maj, 2022 @ 18:26 
bro what are you smoking?
Anyang 1 okt, 2021 @ 10:35 
I found that at standard speed, the combat power bonus of divine AI is only 6 points, which is completely inconsistent with your description. Is this wrong?
rocfried 6 dec, 2020 @ 13:08 
does it also change while mid game?
FearSunn  [skapare] 9 mar, 2019 @ 22:50 
Updated for Gathering Storm.
FearSunn  [skapare] 10 mar, 2018 @ 3:05 
sergei.kartin 10 mar, 2018 @ 2:54 
Your mod is great! Did you consider to make a mod for Barbarians strength?
FearSunn  [skapare] 7 mar, 2018 @ 21:57 
Jessy, Take GreatGeneral +5, use terran +3 +3 +5 , use religion +10.. Result min +8. Move your units smart way, you are human +8 minimum. You still are Favourite in this game.
Jessy2299 7 mar, 2018 @ 13:51 
Well example your unit got 30 damage point the enemy will have for the same units 42 damage...
titan_vfaf 7 mar, 2018 @ 2:53 
@Jessy2299
Please define what you mean by "winning" in this case.
Jessy2299 6 mar, 2018 @ 19:59 
+12 !!! God it impossible to win against that !