Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

222 ratings
Reginleif and the Five Clans
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General: Campaigns, Scenarios
File Size
Posted
Updated
10.556 MB
7 Feb, 2018 @ 9:02am
28 Jan, 2024 @ 12:37pm
8 Change Notes ( view )

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Reginleif and the Five Clans

In 2 collections by T.K.
Mein - Mods used by Me
16 items
Campaigns - By T.K.
4 items
Description
Overview:

This is a completely original Campaign by me T.K.. It goes around Five Clans in the Norselands and their struggle to survive when Loki starts to trick them fight themselves in the region. Also, the role our beloved hero Reginleif has to play trying to understand what and why is all happening.


Campaign:

This campaign has many different game-styles, not only basic gameplay, it changes considerably from Scenario to Scenario. As the Fall of the Trident Norse Scenarios, where you had a variety of game-styles. Going from regular gameplay to Scenarios where you have a few units to move around, for example. If you liked the Original Norse Campaign, you are probably going to like this, or any Campaign at all.

My Notes:

It looks wonderful, the story is great and the gameplay has all the aspects of what I liked the most in the Original Campaign. For me, the Norse Scenarios in it were the second best part and I love dearly many of them. I made some nods to the ones I like and I hope, you can find them and enjoy the Campaign as a whole. I’m very proud of my creation.

Naturally, if you encounter any kind of problems, bugs or whatever, let me know in the comments. I’ll gladly fix any of them. My other Campaigns in Steam-Workshop is in the List up there, if you are interested. Let me know what you thought, I want all feedback. If you are kind enough to rate, I would like it quite much. I do like the stars there.

Planned Updates:

- Nothing scheduled.

Testers:

- Tim_01
- T.K.
- Hannibal Barca (bonniciwa)

T.K.
121 Comments
ABCarnage 21 Aug, 2024 @ 4:23am 
Thanks for this campaign.
Crow in the cave on hard was too challenging (didn't immediately make hersirs); I still managed to escape past the giants with Eitri and Brokk.

Would love to change this in the last level (I did check some triggers but couldn't find it yet, maybe I am gonna be busy changing that); Only let the Titans spawn and begin attacking when I start building the wonder, maybe building the wonder should take longer (or max builders). I also saw that there were only 2 difficulties... which only spawn 1 attack of 3 raiders... bummer. Letting 1 Titan and than another 1 shortly follow by 2 on easy difficulty and in moderate 1 and than the 3 others would be a nice change (2 waves of enemies). And maybe Hard diff (4 waves of enemies) 4 titans at once? :steamhappy: Just beginning to understand how scenario's work...

Just garbling some idea's to improve it and have a more exciting experience. It surely took a lot of effort. Thanks. :steamthumbsup:
OmnaticSin 15 Jul, 2024 @ 5:35pm 
Did you remake this campaign? I could have sworn this was far different before.
martin98am 9 Jul, 2024 @ 3:44pm 
Excellent campaign, the voices,the ambience and the story really make it feel like a DLC or an extra campaign from the OG game
l0c0le0 16 May, 2024 @ 12:11pm 
hi guys how do i download this campain ?
Epic Ninja 8 Feb, 2024 @ 5:44pm 
i found Brook and Eitri AI Voices realy funny sounding ngl also cool campaing
Captain Hastings 17 Oct, 2023 @ 1:25pm 
Very nice campaign ! Looking forward to play the others, great work !
I am Phoenix 1 Oct, 2023 @ 5:23am 
@T.K. I'm glad if my comments helped :)
Patan I 26 Sep, 2023 @ 9:58am 
Nice campaign. Many many thanks. Looking forward to the update :)
T.K.  [author] 24 Sep, 2023 @ 2:44pm 
Thank you for all the information, mate! @Lord Capslock Good timing, too. I'll update the Campaign soon enough and will take a look at those points. Hopefully, you'll enjoy the update.
I am Phoenix 13 Aug, 2023 @ 8:12pm 
A way to avoid this that I can think of would be to add a check that checks how many units the player who gets the units already has, maybe a current population check or something, which makes it so no more units get spawned until current population drops below <Value XYZ>

This way, no matter if something bugs out and something stops moving and blocks something or someone else, it will never spawn an insane amount of units and just keep going forever.