Total War: WARHAMMER II

Total War: WARHAMMER II

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Dwarf's Air Reinfocements and Underground Tunnels ( Special Type of army abilities )
   
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Tags: mod, Campaign
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584.179 KB
8 Feb, 2018 @ 4:54pm
26 Jul, 2018 @ 12:37am
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Dwarf's Air Reinfocements and Underground Tunnels ( Special Type of army abilities )

Description
Dwarf's Air Reinfocements and Underground Tunnels ( Special Type of army abilities )

you may found dwarf miners and gyrocopters do not have a good performance in compaign, you may try this mod.

Author: TrVi


SFO version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1302406173 thanks to @Un Poisson Rouge

thanks to @@James Stone all the text in this mod are made by him


I add some military force abilities to the dwarfs in this mod


#1:
Tunnel Under the Ground Ⅰ:
After unlocked the technology
this skill will give all the force a skill that can summon a unit of dwarf minners in battles

The Underway is vast, so with enough time, courage, and a good deal of Dwarfen ale, a competent Miner team can dig themselves out of one of its safer routes, and unto the battlefield.


pre-charge:45s

#2:
Obdurate Defense:
Add this skill to all the mines (iron mine, gold mine and so on)

The Dawi are too stubborn to stay put while their Hold is threatened. Offering their services to the Hold, its Miners will dig their way into battle without hesitation when called for, and unleash their Blasting Charges unto an unsuspecting foe.




#3:
Air Superiority:
With the Airfield restored to its former glory, any Dawi force can call upon Karaz-a-Karak’s mighty air corps unto battle.


Pre-charge: 120s

#4:
Tunnel Under the Ground Ⅱ:
when you occupied the eight peaks and built special underway, this skill will be unlocked.

Now you can summon a unit of miners with blasting charges


Pre-charge: 45s
Charge:45s




#5:
Revenge Beyond the Grave:

Only kept in the physical world by reality-defying anger and a need to satisfy the grudges of the Dawi, the Ancestors can’t be bound to one place for too long. This unit will dissipate if enough time passes, only becoming usable on the next battle.

when you finish building the level_3 main town for eight peaks, this skill will be unlocked





Pre_charge: 75s



If you like my mod, please put a like.

thanks
113 Comments
Marcel Soares 23 Feb, 2023 @ 8:55pm 
Is it possible to make at least the Dwarf's Air Reinfocements available in WH3?
Ananas Legion 27 Jul, 2021 @ 6:13am 
@Sparkle Eldar is this mod compatible with Greybeard Prospectors subfaction mod?
EyeBags.On.Fleek 23 Jul, 2021 @ 9:36pm 
The gyrocopters and ancestor spirit can only be used if you have Karaz a Karak and K8P?
小铭 21 Jul, 2021 @ 12:05am 
大佬 我想更新一下这个MOD
Cold 4 Feb, 2021 @ 12:30am 
any chance for an update?
Wand_Face_ 31 Jul, 2020 @ 8:58am 
Tried this out recently and it worked fine for me and I have over 100 mods running.

A little buggy but nothing major. The miners that spawn use the same skaven menace below sound effect and gyrocopters just appear out of nowhere. Still a fun mod though.
Arkenor 1 Jul, 2020 @ 8:24pm 
I always loved this mod. I definitely hope that one day it, and the SFO submod, shall rise again!
霹雳酷乐猫迷 10 Jun, 2020 @ 3:21am 
希望作者早日健康
TrVi  [author] 23 May, 2020 @ 2:14am 
由于本人身体状况问题,本人所有模组已移交@Sparkle Eldar维护,十分感谢闪闪对我的帮助!
Due to my physical condition, all my mods have been handed overto @Sparkle Eldar, thanks a lot for his help!
おばやし 29 Apr, 2020 @ 8:50pm 
我大帝国也想要空中支援,来一波空地一体战:steamhappy: