Natural Selection 2

Natural Selection 2

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ns2_co_skylight
   
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6.034 MB
25 Feb, 2013 @ 7:04pm
3 Jun, 2013 @ 6:33pm
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ns2_co_skylight

Description
Before there was Biodome there was the Skylight Test Facility. Designed to test the light limits of organics on space stations the facility was placed on a planet with near constant light - in a solar system with three suns. However, on the dawn of one of the darkest days of the year an infestation is discovered and must be expunged!


Combat Mode only


Getting turned around? Red lights are alien side and blue lights are for marine side. EXO can't go below catwalk in skylight.


To do list:
-Placeable invisible cysts in combat

-logic_worldtooltip to be visible by people with ready room status (or the option to change who its visible to) with the above tip



publish_id = "7b92d88"
6 Comments
Twig 4 Sep, 2013 @ 9:05pm 
I played this map it was awesome
GameOver 4 Sep, 2013 @ 3:18am 
Map looks great. Only downsite is the darkness of it. It could use more light (at marine side at lesat)
Gh0sty 23 Apr, 2013 @ 9:15pm 
Mod ID: 7b92d88
RevRighteous 3 Mar, 2013 @ 7:19pm 
That central room looks really great
Seraph  [author] 26 Feb, 2013 @ 10:23pm 
Thanks Brian!
Brian 26 Feb, 2013 @ 9:58am 
Have a look here to see how to do occlusion geometry: http://wiki.unknownworlds.com/index.php/Ns2_sample#Occlusion_Culling