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Glad to see people know how to make diffcult maps that don't rely on placing shit loads of snipers off screen or placing melee/range only enemies right at the start of a new room so every time you go through an exit its a dice toss weather or not you broght the right weapon.
you could make a campaign about that.
A lone survivor roams acrossed a completwely nuked world trying to figure out what happened
on his journey, mobsters and gangsters appear trying to kill the roamer but the survivor manages to fight back.
Will he die? Will he figure out this madness?
It depends on what you wanna do if you kae a campaign like that
enemy placement is fair and very similar to the first game, the only thing I did not like was the sand part, enemies there were very easy to kill.