Arma 3
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Preferred mods for Zombie Scenarios
   
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Description
These are the mods I normally load in addition to the required mods when I play Zombie scenarios.They typically do not interfere with the scenarios.

Check out my related collection: The Best Solo Zombie Scenarios

Mods not in the Workshop

About Ravage
Older scenarios may require earlier versions of Ravage. You can keep different versions of Ravage in your Arma game folder if you simply give them unique folder names. For example, instead of the default @Ravage folder, I use @Ravage150 where 150 is the relevant version number. You will see these folder names listed in your Arma Launcher where you can select the correct one for your scenario. Which version is correct? No one knows. Either ask the mod author, or look at the publication date on the scanerio and use a release from the same period.

Ravage is now in the Workshop, but earlier releases are also available on the Wiki:

Debug Console
I use this to remove excessive fog that occurs in some maps. Load it up, then enter "0 setFog 0;" without the quotes into the dialogue and click the Local Exec button. Voila.
Items (12)
Enhanced Movement
Created by AppleCalypsoNow
________________________________________ Enhanced Movement - BETA ________________________________________ DONATE: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=KCVXS5MBUV2PE ________________________________________ TO LEARN HOW TO B...
CBA_A3
Created by CBATeam
CBA: Community Based Addons for Arma 3 What does the name Community Base Addons mean? It is a system that: Offers a range of features for addon-makers and mission designers. Aims to have community wide acceptance and to be used as much as possible by commu...
Immerse
Created by LAxemann
-Reuploading this mod is _not_ permitted- If you enjoy our content, feel free to Donate <- (Click). Donations will be shared 50/50 with jokoho. :) What is Immerse? Many people told me to make an "immersion" bundle out of my smaller, immersion-oriented mods...
Suppress
Created by LAxemann
-Reuploading this mod is _not_ permitted- If you enjoy our content, feel free to Donate <- (Click). Donations will be shared 50/50 with jokoho. :) What is Suppress about? Video games generally can barely recreate one thing: The fear of losing your life. In...
Enhanced Arma 3 Inventory
Created by [VB]AWOL
Enhanced Arma 3 Inventory v1.2 by Aaron Clark - http://www.epochmod.com for Arma 3 1.66+ Features: - Dynamic Inventory (Double-Click) SubMenu. Extendable from mission config 'CfgItemInteractions' Example: https://github.com/EpochModTeam/Enhanced-Arma-3-Inv...
Dual Arms - Two Primary Weapons
Created by Andrew_S90
Reuploads of this mod on Steam Workshop / Armaholic / PlayWithSix are not allowed. I provide methods to override code if use is needed for servers. Dual Arms mod allows most weapons to be stored in the launcher slot of your character. The weapons go into y...
Debug Console
Created by R3vo
Description Grants access to the debug console in most missions....
BloodLust
Created by Xorberax
"The most badass mod you've ever used." Adds various elements of gore to ArmA3 such as blood splatters, blood sprays, blood pooling, bleeding, gibbing, and other misc details. For Multiplayer: Servers and clients must run the addon. Please consider support...
goko ballistic impact
Created by 0utsider
A.K.A head traumas. Damage mechanics implementation for arma 3: designed to simulate hmd & headgear destruction with headshots. Website/Repo: https://github.com/the0utsider/ballistic-impact Bohemia Interactive forums thread Requirements: None Version: v1.1...
WMO - Walkable Moving Objects
Created by Bloodwyn
This Addons makes you be able to walk on driving vehicles without sliding off. I highly recommend BadBensons Enhanced Movement to be able to climb ontop of the vehicles. But it is optional. Notes: - Only the clients need the mod - Every type of vehicle wor...
Vcom AI V3.4.0
Created by Dominic
DEV UPDATE: 8/7/2023 - Vcom AI is officially on hold. I have been working with ArmA for over 17 years. I enjoy the ArmA series but have decided to take a break with working on AI. Unfortunately, Bohemia has made it rather difficult to directly control the ...