Total War: WARHAMMER II

Total War: WARHAMMER II

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Cataph's Less Rebel Rebels [updated for Silence]
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Tags: mod, Campaign
File Size
Posted
Updated
669.916 KB
10 Feb, 2018 @ 6:03am
14 Jul, 2021 @ 8:54am
14 Change Notes ( view )

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Cataph's Less Rebel Rebels [updated for Silence]

In 1 collection by Cataph
Cataph's stable collection - WH2
51 items
Description
While I was working at the dynamic caps for Boyz will be Boyz, I felt the urgency of changing some things with the rebel unit pools.
I mean, it's bound to raise an eyebrow or two if you can't recruit more than one dragon but the neighbourhood rise up against you with about seven Carnousaurs and a couple King Tiger tanks.



This mod works along two paths:
- Cuts about 1000 lines of units that won't appear anymore in the rebel spawns, including most elite units and monsters, like the infamous rebel demigryphs and steam tanks (???). A few iconic and fluffy units were left for resurgent major factions or famous centers (e.g. Hydras from Clar Karond, sneks from Lybaras). [this is a data__ table!! see compatibility]
- Adds 300 more lines of 'forgotten' units that should instead be in there, greatly enriching the Beastman first spawn with more basic units where they only had four, or others like Knights Errant, Free Companies and Dwf Rangers.
As a result, rebellions should be challenging without throwing complete bull at you, and fluffy at that.


I haven't looked much into rogue armies yet, but for example the college of pyrotechnics was given some more boomy yet more manageable units to replace steam tanks, such as mortars and handgunners.


Compatibility
Compatible with anything that does not edit faction_rebellion_units_junctions.
Most importantly, it WILL crash with mods that also have a data__ table in there, so probably big overhauls or similar mods.
If it crashes, just don't use it (or choose) because some other mod is already doing something similar their own way.




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139 Comments
Pimpin Pippin 5 Jan, 2023 @ 8:19am 
To be honest in 200 hours of TWW3 i maybe had three rebellions occur, and all three were very weak armies (tier 1 spam mostly).
I do not know is this great mod needed in TWW3.
Autumnchain 4 Jan, 2023 @ 10:28pm 
Will this get ported to TWW3 at some point? You probably have bigger priorities like Southern Realms however.
Lobuno 25 Dec, 2021 @ 7:12am 
Just started a new Mortal Empires' Karl Franz campaign with this mod, SFO and 120 more mods. Nothing broken by now. The game launchs and runs fine. Don't know if this mod is working fine yet. I hope so. Thanks.
Alessar 🐺🦄🦅 15 Dec, 2021 @ 9:59am 
Compatible with the Population mod that alters rebels depending on how much "Dissidents" you have in your city?
Your Best Friend 9 Jun, 2021 @ 10:03am 
Hey there, I'm just leaving this comment to let you know that I made a compilation of some of the best mods I could find to make Total Warhammer 2 a better game over all, and this was one of them! Thanks to you and everyone else involved in making this awesome community-made content for a wonderful game, I hope you like the showcase!
Ritter Ayla 19 Mar, 2021 @ 3:16pm 
I appreciate the help thanks! hopefully i'll be able to fix it. I'll also open a discussion thread leaving the info here over there as future refference for anyone that needs it. I'll mention you gave me the answer for this.
Pimpin Pippin 19 Mar, 2021 @ 8:07am 
@Malivamar
workshop files for tww2 for me are located at:
D:\SteamLibrary\steamapps\workshop\content\594570
I suppose it will be sort of similar for you.
If you delete everything inside 594570 folder you will force the CA launcher to download all the newest files for your subscribed mods.
Cataph  [author] 19 Mar, 2021 @ 5:25am 
https://tw-modding.com/index.php/Troubleshooting

Steam is being particularly iffy with this patch, I've had to unsub&delete some mods to make them update at all.
Ritter Ayla 19 Mar, 2021 @ 5:14am 
@Pimpin Pippin
Thanks for the advice, I'll try it, I found out how to delete the launcher files but I cant find out how to delete the steam workshop files for tww2, was that just a way of saying "delete your mods"?
If not could you help me out with a link so that you dont have to type it all here?
Would really appreciate it, thanks.
Pimpin Pippin 19 Mar, 2021 @ 2:34am 
awesome thanks!

@Malivamar try deleting the CA launcher files and the steam workshop files for tww2 (google on how to do it, too long to type here).
After that try to validate tww2 game files from steam.