RimWorld

RimWorld

41 ratings
[b18] Emergency Heal (He's not dead, Jim)
   
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594.150 KB
10 Feb, 2018 @ 3:48pm
18 Feb, 2018 @ 9:10am
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[b18] Emergency Heal (He's not dead, Jim)

In 1 collection by Utah
Tremeloe's {All} Mods
14 items
Description
Your friend is dying. What do you want? Medicine? NO, you want a MIRACLE!
This mod add a miracle! A build that can be actived to improve temporally treatments.

General
• The "Medical NanoBots Popper" is a item that can be manually triggered by colonists.
• When actived, this improves the treatment of nearby beds (include sleeping spots).
• BE CAREFUL! It's have a very limited lifespan.
• There's a quest reward version of this item. Don't expire but has less buffs.

Stats
• Improves the immunity gain speed (400%)
• Improves the medical tend (75%)
• Surgeries always successful (100%)
• Expires in 6 hours after triggered

Costs
• 125 silver
• 5 component
• 2 glitterworld medicine
• 2000w (power)
• "Microelectronics Basics" researched

Compatibilities
• Compatible with other mods (include new beds) and existent saves.
• If you're using other mod that add facilities to beds, put Emergency Heal BELOW him.
• "Notify_NewLink was called but..." appears rarely in debug log. Don't panic, it's not a error.

Changelog
Small changes 02/18
--- Performance improvements and little changes in graphics
Big changes 02/16
--- Better textures/effects and a quest reward version; Big nerf on buffs and increased cost
--- Now the facility link emerge from nanobots around the building (not from building)
--- Add a power requirement: 2000w to spawn nanobots
--- One bed can't receive buff of more than 1 popper at same time (except normal+reward)
54 Comments
pgames-food 10 Feb, 2021 @ 12:44am 
ah cool thansk mlie :)
Mlie 9 Feb, 2021 @ 2:01pm 
pgames-food 13 Dec, 2019 @ 9:08pm 
ah thats ok , thanks for the information kikohi, yeah i had to remove it as was causing linked beds and tables not to be active
Kikohi 13 Dec, 2019 @ 4:37am 
I removed it yeah, wasn't working well with some other mods, and would need a complete rework. So i'm not planning to do so anytime soon sry
pgames-food 13 Dec, 2019 @ 1:04am 
hi did the version 1 of the mod get removed?
are you planning on making it again?
Ltc. Frost 17 Nov, 2018 @ 8:04am 
1.0 eta?
Utah  [author] 2 Sep, 2018 @ 5:28pm 
I don't have plans to update mods for now. Maybe on version 1.0

(maybe still work, idk)
thorman123456789 1 Sep, 2018 @ 3:56pm 
b19?
Estentor 16 May, 2018 @ 6:35am 
works with robots?