Arma 3
109 ratings
[SP/CO12] The Forgotten Few 2 (US/CH)
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
28.363 MB
13 Feb, 2018 @ 8:40am
29 Jun @ 2:36am
19 Change Notes ( view )

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[SP/CO12] The Forgotten Few 2 (US/CH)

In 1 collection by KingN
The Forgotten Few 2 Collection
35 items
Description
Dynamic Single-Scenario Campaign / Single Mission for SP and MP
The Forgotten Few 2 is the Arma 3 successor to the dynamic mission originally created for Arma 2. Command a small special task group and plan your mission execution. Finish randomly generated missions on an evolving battle map divided into territories. Dynamic civilian life and enemy activity spanning across the entire map. Choose a grand campaign or finish a single mission of your choice. SP or MP for up to 12 players. Unlimited replayability.

This Version
This version uses mods. For required mods please see the Mod dependancy list.

Side: USA
Terrain: Chernarus

Player Factions:
- Marine Raiders
- Delta Force

Enemy Factions:
- Balkan Irregulars
- Eastern European Separatists (Woodland)
- Western PMC
- Russian Armed Forces

Optional/Supported Mods
- Alternative RHS libraries by loading RHSAFRF+RHSUSAF+RHSGREF+RHSSAF
- ACE3
- ACRE2

Forum
Bohemia Interactive Forums[forums.bistudio.com]
Popular Discussions View All (1)
0
15 Mar, 2023 @ 5:59am
Share the mods that you think it can solve problems
Foran
126 Comments
Xherdos 10 Jul @ 3:44am 
Just had a slight bug with the Eastern European Seperatists on this beautiful Scenario.

With the Mission to collect a suspiscious Briefcase i was tasked with raiding a Camp to find and collect it yet here is the Problem after i shot all the Unfortunate ones i looked through everything, the Big Tent, the Smaller ones and around the Campfire yet i couldn't find the Briefcase at all.

Maybe add a Function in that if a Player takes a long time searching maybe 5 minutes or so that either the Suitcase get's tracked or a Option may get added that if it's underground that it teleports above?
Delta 5-1 3 Jul @ 12:39am 
@KingN Let me know where I can donate, loving it!
Delta 5-1 28 Jun @ 1:08pm 
@KingN Copy, thanks again.
KingN  [author] 28 Jun @ 4:07am 
@Delta 5-1 Unfortunately it's some bug with Arma and can't do anything about it. Sometimes the AI won't fire the arty and need to reload the mission.
Delta 5-1 27 Jun @ 12:50am 
@KingN I know, I know, always bringing bad news *sigh*....I cannot seem to get the Delta Force towed artillery to ever work. 50/50 times I've tried to use it, unable to fire each and every time. I'm pretty sure the USMC Raiders artillery still works, but I can go back and check on that if you need. For sure the US Army towed arty is no go. Let me know if it's just my end. Thanks.
Delta 5-1 18 Jun @ 9:24am 
@KingN You're the man, thank you!
KingN  [author] 18 Jun @ 6:36am 
@Delta 5-1 Can cofirm this. I'll fix this later, but type "[player] call SetLoadoutSusOp;" on the command console and execute to get your loadout in the meanwhile.
KingN  [author] 18 Jun @ 5:33am 
@Delta 5-1 Ok so sounds like something I should be able to repro, I'll take a look. Thanks
Delta 5-1 18 Jun @ 1:49am 
@KingN SP, Coyote Team, Jackal disabled vs Western PMC. Delta Force as before stated where I saved using your save system and played the next day. Started the new mission after SusOp briefing, my player has no gear. I just repro'd the issue again with MARSOC (MARPAT) and entered right away into the next mission after a save with no restart. Same result, my player has no gear other than the boonie and sunglasses, as with Delta Force - FAST helmet and sunglasses, no map/radio. Taken a face scarf from a dead enemy AI in prior mission and it still showed me with sunglasses upon new mission start. I am using RHS assets.

To clarify, I have tried restarting ArmA 3 after load with no gear, and tried to play through SusOp into next mission with no restart with same result using Delta Force and MARSOC versus Western PMC. I always take some enemy gear and integrate into my personal loadout on the field. Friendly AI load up with their gear intact.
KingN  [author] 18 Jun @ 12:52am 
@Delta 5-1 Thanks for the report. 1: Was this SP or MP? 2: Did you save and load the mission before starting the SusOp mission or did you continue the mission straight after the previous one? 3: Did you try loading the last save state and retry the mission, did it work that time? 4: What mods are you using? 5: I doubt it has any effect but were you using RHS assets?

Anyway could have been a fluke as I have played SusOp mission a lot and haven't yet run into this kind of bug, but I could check the related code.